------------------------------------------------------------------------ r4394 | helixhorned | 2014-03-23 16:14:50 -0700 (Sun, 23 Mar 2014) | 1 line Polymer/rotatesprite: don't redundantly apply shade glColor() with ART mapping. ------------------------------------------------------------------------ r4393 | helixhorned | 2014-03-23 16:14:48 -0700 (Sun, 23 Mar 2014) | 4 lines Polymost: introduce r_usenewshading 3 and make it the default. With this mode, the near distance of the linear fog is always 0, unlike being negative with r_usenewshading 2. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.