------------------------------------------------------------------------ r4452 | helixhorned | 2014-04-19 15:42:23 -0700 (Sat, 19 Apr 2014) | 3 lines Fix r_usenewshading 3 visibility/fog for shades >= Numshades-1 (usually 31). BUILD_LUNATIC. ------------------------------------------------------------------------ r4451 | helixhorned | 2014-04-19 15:42:22 -0700 (Sat, 19 Apr 2014) | 5 lines Makefile.common: pass Clang sanitizer flags in release DEBUGANYWAY builds, too. Also, - add a static assertion to engine.c - gameexec.c: compile out an unused function in Lunatic builds ------------------------------------------------------------------------ r4450 | helixhorned | 2014-04-19 15:42:21 -0700 (Sat, 19 Apr 2014) | 4 lines In G_SavePlayer(), save timers at beginning and restore when finished. This makes the game not process as many ticks as have elapsed during the saving afterwards. ------------------------------------------------------------------------ r4449 | helixhorned | 2014-04-19 15:42:20 -0700 (Sat, 19 Apr 2014) | 4 lines Keep displaying difficulty menu for as long as the *voice* plays. Previously, the check was for the hard-coded sound number. This made it impossible to change difficulty selection sounds via EVENT_SOUND. ------------------------------------------------------------------------ r4448 | helixhorned | 2014-04-19 15:42:18 -0700 (Sat, 19 Apr 2014) | 4 lines CON: add getactor[]/sprite[] member 'movflags'. This is exactly the same as the actor[].movflags member in the Lunatic build: http://lunatic.eduke32.com/lunatic.html#actor ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.