------------------------------------------------------------------------ r4480 | helixhorned | 2014-05-22 04:17:52 -0700 (Thu, 22 May 2014) | 3 lines shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line. BUILD_LUNATIC. ------------------------------------------------------------------------ r4479 | helixhorned | 2014-05-22 04:17:51 -0700 (Thu, 22 May 2014) | 3 lines lunatic/test/shadexfog.lua: add function create_brightpass_trans(). Also hook it up in the [;]+[F] menu. ------------------------------------------------------------------------ r4478 | helixhorned | 2014-05-22 04:17:50 -0700 (Thu, 22 May 2014) | 1 line game.c: in A_Spawn(), protect CSTAT_SPRITE_NOSHADE of spawned MASKWALL* sprites. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.