------------------------------------------------------------------------ r4814 | helixhorned | 2014-12-13 14:33:07 -0800 (Sat, 13 Dec 2014) | 3 lines LunaCON: expose more members, properly handle setting ud.screen_size. BUILD_LUNATIC. ------------------------------------------------------------------------ r4813 | helixhorned | 2014-12-13 14:33:06 -0800 (Sat, 13 Dec 2014) | 1 line DEF: fix handling of 'remappal' attribute for 'makepalookup'. ------------------------------------------------------------------------ r4812 | helixhorned | 2014-12-13 14:33:05 -0800 (Sat, 13 Dec 2014) | 14 lines Pull setting g_noFloorPal[] further down, into makepalookup(). Now passed as last arg 'noFloorPal' to makepalookup(). Used as follows: - from loadlookups(): *false*, i.e. do take over floor pal. - from generatefogpals() [default fog pals] and fillemptylookups(): *true*, i.e. don't take over floor pal - from DEF 'fogpal': true - from DEF 'makepalookup': take over flag from pal from which we are remapping, or set to true if remapping from pal 0 - (CROSSHAIR_PAL: true) This should make the issue reported in http://forums.duke4.net/topic/775-eduke32-20-and-polymer/page__view__findpost__p__197583 resolve in a natural manner. ------------------------------------------------------------------------ r4811 | helixhorned | 2014-12-13 14:33:04 -0800 (Sat, 13 Dec 2014) | 6 lines Move g_noFloorPal[] to the engine side and adapt other stuff accordingly. - 'nofloorpalrange' DEF token: now handled for both game and editor (for the latter, it's effective only for "shade preview" mode, [']+[X]). - in generatefogpals(), assign g_noFloorPal[] = 1 for every generated (default) fog pal; get rid of its return value / g_firstFogPal ------------------------------------------------------------------------ r4810 | helixhorned | 2014-12-13 14:33:02 -0800 (Sat, 13 Dec 2014) | 1 line engine.c: prevent an oob access of uwall[] in ceilspritescan(). ------------------------------------------------------------------------ r4809 | helixhorned | 2014-12-13 14:32:57 -0800 (Sat, 13 Dec 2014) | 1 line engine.c: style tweaks (tighter var. declaration) in sprite drawing functions. ------------------------------------------------------------------------ r4808 | hendricks266 | 2014-12-09 15:56:54 -0800 (Tue, 09 Dec 2014) | 1 line Wii: Fix build. DONT_BUILD. ------------------------------------------------------------------------ r4807 | hendricks266 | 2014-12-09 15:56:31 -0800 (Tue, 09 Dec 2014) | 1 line Fix building with `make -B`. (`make veryclean` is now obsolete.) DONT_BUILD. ------------------------------------------------------------------------ r4806 | hendricks266 | 2014-12-09 14:51:41 -0800 (Tue, 09 Dec 2014) | 1 line Fix building the Build Tools. DONT_BUILD. ------------------------------------------------------------------------ r4805 | hendricks266 | 2014-12-08 02:30:33 -0800 (Mon, 08 Dec 2014) | 1 line BSD: Fix the previous commit. DONT_BUILD. ------------------------------------------------------------------------ r4804 | hendricks266 | 2014-12-08 02:26:32 -0800 (Mon, 08 Dec 2014) | 1 line Linux: Add detection of the Steam releases of Duke 3D and NAM. DONT_BUILD. ------------------------------------------------------------------------ r4803 | hendricks266 | 2014-12-08 01:18:29 -0800 (Mon, 08 Dec 2014) | 1 line Fix a warning with Linux/GTK2. DONT_BUILD. ------------------------------------------------------------------------ r4802 | hendricks266 | 2014-12-07 23:32:58 -0800 (Sun, 07 Dec 2014) | 1 line Refine the previous commit a bit. DONT_BUILD. ------------------------------------------------------------------------ r4801 | hendricks266 | 2014-12-07 20:31:57 -0800 (Sun, 07 Dec 2014) | 1 line Mac OS X: Add detection of the Steam and GOG releases of Duke 3D and the Steam release of NAM. DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.