------------------------------------------------------------------------ r4833 | helixhorned | 2014-12-21 07:51:51 -0800 (Sun, 21 Dec 2014) | 4 lines Polymer: include wall[].ypanning in wall invalidation logic. Fixes bug reported here: http://forums.duke4.net/topic/1348-mapster32-problems-and-bugs/page__view__findpost__p__213759 ------------------------------------------------------------------------ r4832 | helixhorned | 2014-12-21 07:51:50 -0800 (Sun, 21 Dec 2014) | 1 line menus.c: Reset next-viewscreen-redraw counter from M_CloseMenu(). ------------------------------------------------------------------------ r4831 | helixhorned | 2014-12-21 07:51:48 -0800 (Sun, 21 Dec 2014) | 9 lines Minor cleanup around security cameras / viewscreens. DONT_BUILD. The only semantic change is that an out-of-sync instance of a distance to check (viewscreen sprite <-> player sprite) is changed in actors.c:G_MoveStandables(), from 2048 (as in Duke3D 1.5) to 8192, now represented by the define VIEWSCREEN_ACTIVE_DISTANCE. I have not yet observed any change in behavior regarding this change (but there ought to be one). Also, in DNCOORDS display, print 'totalclock' count, too. ------------------------------------------------------------------------ r4830 | helixhorned | 2014-12-20 05:36:40 -0800 (Sat, 20 Dec 2014) | 5 lines Polymer: don't draw masked walls with void tile. DONT_BUILD. This prevents displaying W_FORCEFIELD+1 masks (as e.g. in front of viewscreens) completely black with ART mapping. The old behavior, which is inconsistent with classic, is kept for one-sided masked walls, though. ------------------------------------------------------------------------ r4829 | helixhorned | 2014-12-20 05:08:27 -0800 (Sat, 20 Dec 2014) | 1 line Lunatic: sync MAXJOYAXES, add lunatic/test/sprite_addtv.con. DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.