------------------------------------------------------------------------ r4863 | helixhorned | 2014-12-28 12:57:13 -0800 (Sun, 28 Dec 2014) | 8 lines actors.c: replace hard-coded list with missing check for SFLAG_NODAMAGEPUSH. In A_RadiusDamage(). The code snippet that is disabled for such actors increases the damaged actor's .xvel by (4 times the) damage amount and is responsible for the strange effect of enemies becoming faster TOWARDS the player on being hit with an RPG frontally. Thanks to Fox for a keen eye. ------------------------------------------------------------------------ r4862 | helixhorned | 2014-12-28 11:48:20 -0800 (Sun, 28 Dec 2014) | 1 line Menus: disable mouse pointer if CROSSHAIR is void. DONT_BUILD. ------------------------------------------------------------------------ r4861 | helixhorned | 2014-12-28 07:40:06 -0800 (Sun, 28 Dec 2014) | 3 lines In G_HandleMirror(), consult g_mirrorCount instead of gotpic[] w/ MIRROR. DONT_BUILD. ------------------------------------------------------------------------ r4860 | helixhorned | 2014-12-28 07:40:04 -0800 (Sun, 28 Dec 2014) | 1 line Lunatic translator: add stand-alone option -fnames, generating names.h file. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.