------------------------------------------------------------------------ r4881 | helixhorned | 2015-01-06 11:56:44 -0800 (Tue, 06 Jan 2015) | 6 lines engine.c: on non-touch devices, roughly double maximum voxel drawing distance. By setting DISTRECIPSIZ to 131072, as far as I can see the absolute maximum that's possible with the integer scaling convention of the voxel drawing code. BUILD_LUNATIC. ------------------------------------------------------------------------ r4880 | helixhorned | 2015-01-06 11:56:41 -0800 (Tue, 06 Jan 2015) | 13 lines Mapster32: make sprite duplication examples in m32script_ex.map work again. - Work around a sequencing issue (assignment of searchstat) in M32_DrawRoomsAndMasks() - When having sprites highlighted and changing shade, since r1943 change every highlighted sprite's shade if one of them is aimed at. With this revision, if SHIFT is pressed while doing that, only change the aimed at sprite's shade - a.m32: Use 'break' from a state instead of 'return'. The former may be "sticky" in a way that is not intended. Needs to be debugged later. - Update instructions in m32script_ex.map DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.