------------------------------------------------------------------------ r5146 | hendricks266 | 2015-04-14 01:08:02 -0700 (Tue, 14 Apr 2015) | 8 lines Tints: Add blending modes Screen, Overlay, and Hard Light, as opposed to the default Multiply. This value is encoded in bits 6 and 7 of the "flags" parameter. In other words, calculate your flags besides these modes, then bitwise OR the resulting value with: 0 - Multiply 64 - Screen 128 - Overlay 192 - Hard Light Note: These will likely look terrible when combined with the Colorize flag, because of the nature of the Colorize flag. ------------------------------------------------------------------------ r5145 | hendricks266 | 2015-04-14 01:07:41 -0700 (Tue, 14 Apr 2015) | 1 line Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art. ------------------------------------------------------------------------ r5144 | hendricks266 | 2015-04-14 01:07:23 -0700 (Tue, 14 Apr 2015) | 1 line Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch. ------------------------------------------------------------------------ r5143 | hendricks266 | 2015-04-14 01:07:08 -0700 (Tue, 14 Apr 2015) | 1 line Eliminate a check that a model's sector's floorpal is nonzero before applying a tint. ------------------------------------------------------------------------ r5142 | hendricks266 | 2015-04-14 01:06:51 -0700 (Tue, 14 Apr 2015) | 1 line Polymer: Account for HICTINT_APPLYOVERALTPAL and HICTINT_USEONART. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.