------------------------------------------------------------------------ r5643 | hendricks266 | 2016-02-28 22:34:29 -0800 (Sun, 28 Feb 2016) | 1 line Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. ------------------------------------------------------------------------ r5642 | hendricks266 | 2016-02-28 22:34:20 -0800 (Sun, 28 Feb 2016) | 8 lines Polymost: Refactor all GL internal texture format decision making into uploadtexture(). This directly achieves the following: * Eliminated codedup. * Recently introduced GL ES performance downsampling now applies to model skins. * Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}. * Cleanly allows multiple fallback formats for each type. * Ready for further commits. ------------------------------------------------------------------------ r5641 | hendricks266 | 2016-02-28 22:34:16 -0800 (Sun, 28 Feb 2016) | 1 line Add BuildGLErrorCheck(), useful for debugging GL. ------------------------------------------------------------------------ r5640 | hendricks266 | 2016-02-28 22:34:12 -0800 (Sun, 28 Feb 2016) | 1 line Engine: Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS. ------------------------------------------------------------------------ r5639 | hendricks266 | 2016-02-28 22:34:08 -0800 (Sun, 28 Feb 2016) | 1 line Windows: Remove OS version guard. Unsupported versions will fail to run in the first place due to missing symbol errors. ------------------------------------------------------------------------ r5638 | hendricks266 | 2016-02-28 22:34:04 -0800 (Sun, 28 Feb 2016) | 1 line Windows: Re-add pre-XP version strings. ------------------------------------------------------------------------ r5637 | hendricks266 | 2016-02-28 22:34:01 -0800 (Sun, 28 Feb 2016) | 1 line More SDL 1.2 on Windows stuff that should not have been removed in r4749 and was missed in r4774. ------------------------------------------------------------------------ r5636 | hendricks266 | 2016-02-28 22:33:58 -0800 (Sun, 28 Feb 2016) | 1 line Add preprocessor token NO_ALIGNED_MALLOC which disables compilation with aligned memory allocation. Useful for old versions of Windows and Mac OS X. ------------------------------------------------------------------------ r5635 | hendricks266 | 2016-02-28 22:33:55 -0800 (Sun, 28 Feb 2016) | 1 line More of r5556. ------------------------------------------------------------------------ r5634 | hendricks266 | 2016-02-28 22:33:52 -0800 (Sun, 28 Feb 2016) | 1 line iOS: Fix on-screen keyboard, broken in r5625. ------------------------------------------------------------------------ r5633 | hendricks266 | 2016-02-28 22:33:49 -0800 (Sun, 28 Feb 2016) | 1 line Xcode: Add recently created game source files to project. ------------------------------------------------------------------------ r5632 | hendricks266 | 2016-02-28 22:33:45 -0800 (Sun, 28 Feb 2016) | 1 line Xcode: Require full screen. ------------------------------------------------------------------------ r5631 | hendricks266 | 2016-02-28 22:33:42 -0800 (Sun, 28 Feb 2016) | 1 line Xcode: Fix launching on iOS 6. ------------------------------------------------------------------------ r5630 | hendricks266 | 2016-02-28 22:33:36 -0800 (Sun, 28 Feb 2016) | 1 line Xcode: Fix iOS hardware deployment. ------------------------------------------------------------------------ r5629 | terminx | 2016-02-17 11:08:32 -0800 (Wed, 17 Feb 2016) | 1 line Android shit. DONT_BUILD. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.