------------------------------------------------------------------------ r5888 | hendricks266 | 2016-10-09 00:55:23 -0700 (Sun, 09 Oct 2016) | 5 lines GL .blend support. Consult me if you are interested in this feature. TODO: Polymer. ------------------------------------------------------------------------ r5887 | hendricks266 | 2016-10-09 00:55:18 -0700 (Sun, 09 Oct 2016) | 3 lines In 8-bit, change the precedence of .alpha and .blend. Previously: Non-zero alpha stacked with cstat translucency in an imitation of Polymost, potentially clobbering .blend if alphatabs are used. Now: If cstat translucency is active, .alpha is ignored. ------------------------------------------------------------------------ r5886 | hendricks266 | 2016-10-09 00:55:13 -0700 (Sun, 09 Oct 2016) | 1 line Cosmetic changes to some blend/alpha related code. ------------------------------------------------------------------------ r5885 | terminx | 2016-10-08 17:15:18 -0700 (Sat, 08 Oct 2016) | 1 line Minor changes to gamevar error handling ------------------------------------------------------------------------ r5884 | terminx | 2016-10-08 17:15:14 -0700 (Sat, 08 Oct 2016) | 1 line Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi. ------------------------------------------------------------------------ r5883 | terminx | 2016-10-08 17:15:10 -0700 (Sat, 08 Oct 2016) | 1 line Misc cleanup. Removed ability to use .CON files found in the .GRP when the .CON files found in the directory can't be compiled. ------------------------------------------------------------------------ r5882 | terminx | 2016-10-08 17:15:06 -0700 (Sat, 08 Oct 2016) | 1 line Fix MSVC warnings ------------------------------------------------------------------------ r5881 | terminx | 2016-10-08 17:15:01 -0700 (Sat, 08 Oct 2016) | 1 line Potentially speed up drawing md3s with transparency in Polymost ------------------------------------------------------------------------ r5880 | hendricks266 | 2016-10-02 19:43:57 -0700 (Sun, 02 Oct 2016) | 1 line Duke: Don't unpause sounds when exiting the menu back to a Game Paused state. ------------------------------------------------------------------------ r5879 | hendricks266 | 2016-10-02 19:43:54 -0700 (Sun, 02 Oct 2016) | 3 lines Menus: Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway. Use r_pr_customaspect from the console instead. ------------------------------------------------------------------------ r5878 | hendricks266 | 2016-10-02 19:43:51 -0700 (Sun, 02 Oct 2016) | 1 line Menus: Fix the Widescreen and Texture Mode video settings to use my menu system properly. ------------------------------------------------------------------------ r5877 | hendricks266 | 2016-10-02 19:43:48 -0700 (Sun, 02 Oct 2016) | 1 line Some float optimizations in the engine. ------------------------------------------------------------------------ r5876 | hendricks266 | 2016-10-02 19:43:42 -0700 (Sun, 02 Oct 2016) | 3 lines Ensure the cached float cast variables introduced in r4656 are updated any time the integer versions are. This fixes the infinite loop when viewing an HUD model at a point when displayrooms is not running, such as the main menu upon initial game load. ------------------------------------------------------------------------ See http://svn.eduke32.com/listing.php?repname=eduke32 for more details.