=========================================================================== Archive Maintainer : ...combos directory... Update to : ... Advanced engine needed : Zdoom Primary purpose : None =========================================================================== Title : Extra 0verpowered Weapons Filename : xtra_0verpw.wad Release date : 4-8-05 Author : Finalizer Email Address : finalizer0@yahoo.com Other Files By Author : Nada! [Currently working on something else though] Misc. Author Info : ... Description : After playing Xaser's 0verpowered weapons, I thought to myself about a week ago "Hey, I could make something even more redicuously overpowered than that!" So, I went about making this, Extra-0verpowered weapons. I did a lot of tinkering around with DeHacked, but didn't bother to clean up anything I ended up scrapping (It all works alright though) This is actually a re-release, although it's the first time that this has appeared in the ID games archive. Additional Credits to : *Nice long list 'ere* -Doom 2 X-treme Gold -Don's Challenge 1 -Immoral Conduct -Fury_X -Weapons of Destruction -P0wer_X -99 Weapons of Doom -Unmaker -Strain -Randy (Zdoom) -ID Software (Doom) -Others who I have forgotten =========================================================================== * What is included * New levels : None Sounds : Yes Music : Nope Graphics : Yes Dehacked/BEX Patch : Yes Demos : Huh? Other : Really? Other files required : Zdoom (I used .96) * Play Information * Game : Anything with Doom in the name... Map # : ... Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yeah Other game styles : Dunno Difficulty Settings : Nope =========================================================================== * Construction * Base : Buncha stuff Build Time : 'Bout a week, on and off Editor(s) used : DeepSea, Dehacked, Notepad Known Bugs : Some weird crap with a gun (See below) May Not Run With... : Your mom! =========================================================================== WEAPONS: 1- Double Saw: Basically a saw with 2 blades, doing twice as much damage. Also, the blades spin a lot faster than your old one, resulting in a LOT more damage. Unfortunately, it's still not all that useful. 1- Hellstorm Grenade Launcher: An extremely powerful grenade launcher, it's explosion can cause massive damage very quickly. It's capable of taking Barons down in just a few seconds, and it's ricochet bouncing can be used to your advantage if used wisely. 2- Shotgun: Not really all that different from your old shotgun, except that you don't pull all the way back to reload now. 3- Riot Gun: A large gun that shoots widely spread shots really fast. It can maul anything really friggin fast, and will quickly become a good friend of yours really fast. 3- Sig-Cow: The Sig-Cow shoots a really powerful shot, and can shoot at a pretty good speed (Although it has nothing on the riot gun). A great way to annihilate an enemy with speed. 4- Double Chaingun: Bullets? What bullets? These guns are probably the fastest-shooting guns EVER. You'll be out of bullets in less than a minute, all 2000 of 'em, and a cyberdemon (as well as any other creature) will go flying backwards at the sheer power of these babies. Have fun! 5- Tri-Railer: A special rail gun that shoots 3 slugs at once, and also shoots at a fast pace, making it capable of destroying an army of demons very quickly. 6- Pulse Laser: The newest weapon on the market, it's an upgrade to the old lasergun. It has a new energy system that allows it to shoot several powerful lasers with almost no recharge time in between shots, making it an extremely deadly weapon. 7- The Unmaker: A weapon created by demons, it is the very essence of fear and destruction. It is supposedly capable of destroying entire worlds, but mortals are incapable of using it's full potential. That doesn't make it weak; it is still fully capable of killing a Cyberdemon in one shot. A warning goes to the user: This weapon is just as capable of killing you as it is others. It is recommended that the user shoot from a distance, and back up while doing so, or else you'll probably take quite a bit of damage. *This gun shoots a bunch of green flash-things downward that are supposed to explode upon touching the ground, but that isn't always the case. If you're not looking at it while they shoot downward, they sometimes don't explode. It doesn't seem to actually affect gameplay, but it looks kinda funny... Whatever. New enemies: [Well hey, I didn't say "0verpowered enemies not included", now did I?] Zombieman -Marine (Machinegun) Shotgun Guy -Marine (Double-barreled shotgun) Chaingun Guy -Marine (Chaingun) Imp -Unchanged, except for more powerful fireball Demon -Unchanged Lost Soul -Unchanged Cacodemon -Now shoots 3 times, and same fireballs as Imp Hell Knight -PsuedoImp (Red, shoots "Baron" Fireballs) Baron of Hell -Hell Prince (Looks same, except hands now glow red, and and it shoots Mancubus fireballs) Arachnotron -Vengeance Cannoneer (Play Pyro_x to find out what that means) Pain Elemental -Now shoots 3 "Baron" Fireballs Revenant -Unchanged Mancubus -SuperImp (Black, shoots Imp Fireballs really fast, like Strain's Class 2 Imp) Archvile -Unchanged The Spider Mastermind -You'll have to 'see' for yourself... Cyberdemon -1337 Cyberdemon (Shoots a Hellstorm grenade, then 2 rail shots) Nazi -Plasma Marine