=========================================================================== Advanced engine needed : GZDoom 1.1.0 or newer Primary purpose : to have fun =========================================================================== Title : Mechatron Filename : mtron.wad Release date : 21.11.08 (original) and 17.01.09 (fixed) Author : Jekyll Grim Payne aka zer0 Email Address : jekyllgrim@gmail.com Other Files By Author : wizardr2.wad, painkill.wad, equilibr.wad, virtus.wad "Beautiful Doom" (versions 2.0-4.0) and others Description : Final version features modified heating-cooling system and works fine in coop game. Mod idea and most of the sounds originally by WildWeasel. He hadn't yet finished his mod at that moment, nd I borrowed his idea (with his permission). This mod puts the doomguy into armored assault mecha with 5 weapons, 1000 armor points which absorbs 100% of the damage until it's compromised, and has unique cockpit and crosshair for every weapon. The mod is meant to make you overpowered, so don't play it if you don't like it. And watch the heat meter! Its maximum is 100 and it can prevent you from shooting. Better read story.txt for more information about UAC Armored Combat Suit. In addition the mod turns caco's blood to blue, hellknight's and baron's to green and also contains animated blood decals I used in Beautiful Doom. Additional Credits to : WildWeasel (original mod for EDGE, the idea and many sounds) Vader (author of Terminator monster which sprites I borrowed) Nash (author of the graphics I used for blood decals) Interplay (for Descent which, I guess, is the source of the rocket explosion sprite, and for the idea with crosshairs indicating selected weapons) id Software (for Doom and Doom 3, the source of some sounds) =========================================================================== * What is included * New levels : None Sounds : Yes Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : Decorate, dynamic lighting Other files required : None * Play Information * Game : Doom Map # : any Single Player : Designed for Cooperative 2-4 Player : Pretty possible and funny Deathmatch 2-4 Player : Haven't tried it Other game styles : Whichever you may invent Difficulty Settings : As usual * Construction * Base : WildWeasel's Mecha mod resources WildWeasel's ww-BSNI.wad sprites (the ones I used for rocket launcher) Half-Life 2 (HEV-suit voice for Mecha IILSS voice) Doom 3 (most of the pickup sounds) Build Time : About a week and another week of corrections Editor(s) used : XWE, Photoshop, Sound Forge Known Bugs : For now the game crashes when you quit, except the case when Retreat Mode selected, I don't know why! There may be bugs with cooling script in multiplayer game. I hope there aren't. A HOM line in the bottom of the screen with new hud. Don't know the reason, SBARINFO is buggy. May Not Run With... : ZDoom, old GZDoom * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. Authors HAVE to inform the author of the wad in case they want to use its contents as a base for their own wads. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors Web sites: ashigaru-rostov.narod.ru/mods/