PHOBOS: ANOMALY REBORN - General Walkthrough & Hints

INTRODUCTION
Phobos: Anomaly Reborn has been created with a very specific design philosophy: while the setting of each level is utter fantasy, they were all created with the notion that they "could be real." As a result, most of the levels are very non-linear; while appreciated by some, I received quite a few comments and complainted by others. Quite frankly, I like the open-ended designs (and have surprised myself a few times when I go through a particular level in a novel way), so I didn't change any actual architecture. As a comprise, however, I am offering this general walkthrough to help those who are utterly lost.

The following notes are probably best labeled as "spoilers" even though I'm not going to tell you the location of any secret areas (with the exception of how to get to the secret level.) Still, this document should not be read by those of you wishing to explore each level with no pre-conceptions of what to do or what to expect; if you wish to be surprised, stop reading now.

I should say three more things before I begin. When describing maps or room locations, I give locations/directions according to the automap layout -- North is at the top of the map, South at the bottom, etc. Also, there are often multiple routes through the levels; I describe the routes I normally take when playing. Finally, I am not going to mention every enemy you have to kill, nor every side room you can visit -- this is really a bare-bones walkthrough, in that it contains only what you absolutely must to do to exit. So assume "explore" and "kill" go without saying.

And, just in case you didn't read the text file (shame on you), I'm going to paste these two notes here -- read them, dammit:

* VERY IMPORTANT NOTE #1 *
We are very visual people, and these levels reflect that -- they are all very detailed. As a result, there are certain portions of each that may run somewhat slowly even on rather stout hardware. Regardless, they look the way we want them to, so deal with it. That said, there are always places in which you can fight that shouldn't cause any machine to choke, so you should be able to get by. If you can't...get a new machine.

Further, there two major 3D effects in level 3 which aren't too hard to 'break' if you work at it: the crane and the 3D floor on the left of the map. Play by the rules and you should be fine. (Note that there are ways to reset the effects should you become trapped: run over the end of the extended part of the crane, and just hit the elevator switches again for the other one).

* VERY IMPORTANT NOTE #2 *
These levels were created for the BOOM/MBF engine; all beta-testing was done using the MBF engine. The Chaos Crew is well aware that many people do not like MBF (mostly due to problems with sound), so we have verified that every level will also work with ZDoom beta 33. (PAR1-4.WAD did not work with the ZDoom engine due to a small error that has since been corrected -- thank you, Nick Baker!).

HOWEVER -- there are certain artifacts that creep in when using the ZDoom engine:

None of the anomalies caused by using the ZDoom engine are fatal, but you will not witness some cool effects (for example, the cannon on level 9). Thus, you are strongly urged to use the MBF engine when running P:AR. If you must use ZDoom, please do us a favor and run through P:AR using BOOM/MBF at a later time...

Alright -- with that said, let's begin...


1. HANGAR B
Description: The hangar for Site B, now overrun with baddies...
Layout & Notes: There's nothing special to this level; just kick ass and get the hell out. The general layout is pretty symmetrical, and can be divided into several general areas. The top of the map (from left to right) consists of the starting area and a courtyard, a "lobby-ish" central room, and the main hangar; the middle section is dominated by train tracks and loading docks; and the bottom is basically a long, outdoor run to the exit.



2. TOXIN REFINERY
Description: A mammoth, hulking structure filled with nukage pits; just watch your step...
Layout & Notes: Unlike the last level, the Toxin Refinery isn't symmetrical at all. The map can be divided into several sections: the entrance in the Southeast; the lobby area; the fan room (East of the lobby); the blue key area (straight West of the lobby); the vat room (in the Northwest corner); the outlying building in the Southwest; the central nuke chamber; and the final processor room in the Northeast. You're going to cover quite a bit of ground in this level, so be ready for a long series of battles.

3. DISSOLUTION
Description: Abandoned during constrution, this structure has been left to rot...
Layout & Notes: The general goal of this level is to get to the loading docks in the Northeast corner of the map -- to do so, you must get to the crane in the center of the map. The crane area, however, is blocked by bars that you need to lower; to lower the bars, you need to turn on the power; to turn on the power, you need to activate both the water and nukage pumps...but I'm getting ahead of myself.

4. RAILBENDER
Description: A loaded transport train speeds towards the dig site...
Layout & Notes: First things first -- do not fall off the train, lest you die instantly. The goal of this level is to work your way to the front of the train and separate the engine from the other cars (the engine is the Northern-most car), but you cannot just go there directly. Read on...

5. THE DIG SITE
Description: This is it -- the site at which the all Hell broke lose. What alien monstrosities await below?
Layout & Notes: This is another massive level in which you are going to cover a lot of ground; prepare to do some backtracking. The main area of the level (you'll know it when you see it) is a giant cavern in the Northwest surrounded by UAC equipment storage bays; that room holds the final key to the level. However, you have to do a lot of fighting before you get your hands on it.

6. SUBTERRA
Description: A rotting alien compound burried beneath the surface of Phobos...
Layout & Notes: This level can be divided pretty evenly into three sections: the left of the map is the "Water" side, the middle of the map consists of the actual structure, and to the right lies the "Lava" side. You are going to need to visit both sides before you exit to the North.

7. The Beneath
Description: You descend into the dark caverns that shroud the entrance to the final arena...
Layout & Notes: For those of you with any Computer Science knowledge, this level is an exercise in depth-first searching; to the rest of you, just take the first door you can, go until you can't go any farther, then back up and move on to the next door.

8. ANOMALY REBORN
Description: ...
Layout & Notes: It's pretty simple, folks: just don't die. Also, note that falling into the void is going to kill you, so watch your step (however, there aren't a whole lot of places that can happen, so you won't need to worry too much). Congratulations! You've completed Phobos: Anomaly Reborn! Now, if you haven't already, go play Caverns of Darkness...





9. SECRET LEVEL: LOST BARRACKS
Description: The Barracks of Site B were complete and occupied when the invasion occurred, which means that there is a lot of useful stuff lying around. Unfortunately, that also means that there are a lot of Hellspawn laying in wait...
Layout & Notes: This level can be divided as follows: the Western section contains the Armoury and the Turrent(!) Control Room; the central section consists of the lobby area and an outdoor courtyard; and the East is taken up by the actual barracks and a heliport. The goal is to grab the blue key and return to the loading docks to catch the train.