=============================================================================== Title : Eternity Engine v3.31.10 Documentation Filename : ee33110d.zip Author : Team Eternity Email Address : haleyjd@hotmail.com Description : This is documentation for v3.31.10 of the Eternity Engine. Most documentation is in HTML format and can be viewed in your favorite web browser. The Eternity Engine and its source code should be available at the same location you found this archive. Files Included : cheats.html -- Lists and describes all cheat codes. : codeptrs.html -- Definitive Codepointer Reference. For EDF and DeHackEd editors. : console_ref.html -- Console command, variable, and usage information. : dehref.html -- Complete detailed reference on the DeHackEd/BEX patch format. : edf_ref.html -- Complete reference on the Eternity Definition Files system and file format. : editref.html -- Eternity-specific HTML version of the BOOM Editing Reference. : extradata.html -- Complete reference on the ExtraData map extension system. : gfs_ref.html -- Reference on Game File Scripts and how to create them to make multi-file projects easier to load. : mapinfo.html -- Reference for the MapInfo system, explaining how to create both global and header MapInfo. : ee-changelog.txt -- Programmer's changelog, vol. 1. : ee-changelog2.txt -- Programmer's changelog, vol. 2. : eefaq.txt -- FAQ for the Win32 version of Eternity. : mbfedit.txt -- Specific documentation of MBF features in Eternity. Some of this is redundant. : smmuedit.txt -- Specific documentation of SMMU features in Eternity. Some of this is redundant. * Copyright / Permissions * This documentation is Copyright 2005 by James Haley. You are given full permission to redistribute this documentation in any format. You are also given permission to edit the contents of the documentation for use along with a customized version of the Eternity Engine, but you must not misrepresent your copy of the documentation as being this original archive, or as being the official documentation package for the Eternity Engine itself. You must also keep this copyright notice intact.