================================================== Title : Island Hopping Filename : airw1.bsp Release Date : Oct 98 Author : Chris Salmon Email Address : C.Salmon@bigfoot.com Description : A quick, mad team deathmatch level. Two bases, one situated on a small (and I mean _small_) offshore island and the other on the mainland. Similar to Air3, but with an island instead of an aircraft carrier and a cool canyon to fly through. Additional Credits to : Phil Ross (playtester) Charles Morelli (playtester and suggester of 'What would be good is if.....' ideas) Barry Boden (playtester and cannon fodder) iD Software for keeping computer science students interested enough in quake to try setting up a server in Linux (after learning how to set up Linux) =================================================== * Play Information * Requirements : Registered Quake, AirQuake Single Player : Nope Co-op : Nope Deathmatch 2-16 : Designed for teamplay, though DM works with some interesting results Difficulty Settings : Not needed Aircraft choice : All + ground vehicles Additional Info : Best played with around 4-6 people, as those runways can get a little bit crowded. ================================================== * Construction * Base : Scratch level Programs used : Qoole v2.50 Construction time : 2 weeks (on and off) Known bugs : Probably a few that I have forgotten. No major ones though... Build machine: P400 128 RAM etc.. Build times: QBSP : 8 secs IKLite : 1 min. 46 sec. VIS -level 4 : 20 min. 30 sec. ================================================== * Feedback * All feedback to C.Salmon@bigfoot.com * Copyright / Permissions * Authors may use this level as a base for their own creations, as long as they have WRITTEN permission to do so. This level may NOT be sold without my express written permission. It may be stored on a BBS or equivalent on-line resource so long as money is not charged for access to it. * Where to get this BSP * http://www.planetquake.com/airquakelevels/ and any good AirQuake- affiliated site