28 JUNE 1998 ================================================================ Title : Deathmatch Championships ARENA 1 Filename : arena01.zip Mapname : arena01.bsp Author : Les Butler Net Nick : Khan.D.Man Email Address : khan.d.man@mailexcite.com PCGS Web Site : None Description : Quake Deathmatch Map. Thanks to Id software for Quake. Valve software for Worldcraft. All my mates who are trying to become better than I in the map making seen. Send questions, comments and criticism to: khan.d.man@mailexcite.com ================================================================ * Play Information * This is a deathmatch map that is based on the Rollerball arena's from an old film called Rollerball. It is a fast deathmatch map with all the works EXCEPT, there is no health units at all, but plenty of armour, so it is a test to see who can last the longest without being fraged. Single Player : No, only for exploring, not much to explore. Cooperative : No Deathmatch : Yes TeamFortress : No Players : 2-10 Spawnpoints : 8 CTF : No Difficulty Settings : No New Sounds : No New Graphics : Yes, some home-made textures for the banners and the scoreboards. New Music : No Demos Replaced : None * Construction * Base : Started from scratch, my own idea. Editor(s) used : Worldcraft Known Bugs : None Build Time : Constructed in 2 days. Qbsp = 30 seconds. Light = Roughly 2 minutes (extra light setting enabled). Vis = 30 minutes (level 4 Vis). ================================================================ Map Info: This map is basically pure deathmatch. The arena is a spherical dome, no 90 deree angles or anywhere to hide. Find the best weaopn you can and the best armour you can and then all you have to do is SURVIVE. ================================================================