Wednesday November 27, 1997 ------------------------------------------------------------------------- Title :The Becoming -Version 1.1 (final) Filename :becoming.bsp Author :Scythe [Ray Dahlia] E-mail :strogg@msn.com Description :Intense Deathmatch for 2-6 players in a dark, industral setting. Information :This is the new, final version of The Becoming. I have improved every aspect of this map thanks to the feedback I have recieved. Thanks to... :id software for Doom, Quake, and Quake2 Ben Morris for Worldcraft www.bluesnews.com Steve Polge for the Reaper bot The Zerstorer team for great textures! Without whom... :Jeff Yost and the Ramshackle crew Dale Suggs (Talon of Talon's Strike) Taskmaster of Muti-Player Quake Bitstream (Don't work too hard, pal :) Death's Shadow (tireless beta test dude :) Other Levels by Scythe :Ashes to Ashes -DM (ashes.zip) :The Becoming (original) -DM won Talon Strike 94 award! (becoming.zip) ------------------------------------------------------------------------- *Play Info* Single player :Just for study of the layout Deathmatch 2-6 :Recommended! Deathmatch 7-16 :uh....very messy *Construction* Build time :2 weeks + Editor used :Worldcraft Known bugs :none Compile machine :P-200 32meg Light -extra :116 sec. Vis -level 4 :106 sec. Ave. leafs :84 Textures :20 Textures used :Quake.wad Zerstorer.wad Brushes :474 Entities :319 *Installation* Unzip into the Quake\id1\maps directory (create if necessary}. To launch from the Quake console type: map becoming Copyright 1997 Ray Dahlia Textures are property of id software and Nihilism Unlimited. This level may be distributed freely so long as this unaltered text file remains with it. This level may not be sold without the written permission of the author. See you on Stroggos, soldier!