08 SEPTEMBER 1998 ================================================================ Title : Deathmatch Championships ARENA 2 Filename : bldbowl.zip Mapname : bldbowl.bsp Author : Les Butler Net Nick : Khan.D.Man Email Address : khan.d.man@mailexcite.com and arkhan.sli@mailexcite.com Home-Web Site : www.fortunecity.com/lavender/python/415 Description : Quake Deathmatch Map. Thanks to Id software for Quake. Valve software for Worldcraft. All my mates who are trying to become better than I in the map making scene, but there no chance there. Send questions, comments and criticism to the addresses above. ================================================================ * Play Information * This is a deathmatch map that is based on a table top board game called 'BLOOD BOWL'. This map was designed around the way the playing field looked, which was dependant on the number of teams that would be playing, if only 2 teams, the the field would be like an ordinary playing field, if 4 teams where playing, the field would look like a huge 'X'. This is how the maps design was based on, and there is an unusual way 2 get in2 the arena from the spawn points!!! Single Player : No, only for exploring. Cooperative : No Deathmatch : Yes TeamFortress : No Players : 2-10 Spawnpoints : 8 CTF : No Difficulty Settings : No New Sounds : No New Graphics : No. New Music : No Demos Replaced : None * Construction * Base : Started from scratch, my own idea. Editor(s) used : Worldcraft 1.6a Known Bugs : None Build Time : Constructed in 5 days. Qbsp = 16 seconds. Light = 100 seconds (extra lighting enabled. Vis = 31 (level 4 Vis). ================================================================ Map Info: This map is pure deathmatch. The arena resembles a figure of 8, the way I have designed it. Find the best weaopn you can and the best armour you can and then all you have to do is SURVIVE. ================================================================