===================================================================== Title : The Base of Chthon Filename : boc.bsp Release Date : September 3rd, 1998 Author : Dave Richardson (aka BludShoT) URL : http://www.globalserve.net/~daverich/quake Email Addresses : thunderwalkers@globalserve.net Other Works : This is my first finished Quake map. It doesn't suck though!!! :-) Description : This map is based on the House of Chthon. But it's got the base theme (like Slipgate Complex) instead of a medievil theme. I needed to make a small map where I didn't have to think too much about design considerations so that I could focus on learning how to make a map - and how to use WorldCraft. And I focused a lot on the details like lighting. Oh yeah, and this is a deathmatch map. I learned a lot, so my next level (for Quake 2) will take a lot less time! Additional Credits to : id software for Quake! (Not to mention Doom, Doom2, Quake2, etc.) Ben Morris for WorldCraft ===================================================================== * Play Information * Single Player : NO!, But if you add some bots, sure :-) Cooperative : Nope Deathmatch : YES! That's the point. Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None System Requirements : If you can run Quake, you should be able to run this. * Construction * Base : New level from scratch (with obvious influences from e1m7) Editor(s) used : Worldcraft Known Bugs : Sometimes when you die in the lava, especially with the lightning gun, you can't respawn. Some spots on the first floor next to the archways are all black (I'm talking like a couple small squares) this is because of the way I started making the map - can't fix it without throwing out the map and starting again. When someone is in the lava and shoots the Lightning gun, people on the edge of the first, or even second floor by the lava will die. This is a bug with Quake though. (It's in 'Spill the Blood' for example.) ***Also, this map is not water-vis'ed so use r_wateralpha 1 in GL. (And the lava's only 1 foot deep anyways!) Build Time : Too long. No less than 50 hours, maybe no less than 100. I started it 8 months ago and I just never worked on it :-) I worked on it in bursts of like 10 hours over 2 days about once a month. Texture Wad used : texture.wad, umm, it's got most of the regular quake textures in it. Compile machine : P166 MMX, 64 megs of RAM QBSP Time : WorldCraft didn't report it. Light -extra Time : 161.0 seconds VIS -full Time : 59.0 seconds Brushes : 168 Faces : 970 Entities : 208 (too many lights cause I didn't know what I was doing at first :-) * Where to get this level * http://www.globalserve.net/~daverich/quake ftp://ftp.cdrom.com * Copyright / Permissions * Copyright (c) 1998 Dave Richardson. All rights reserved. This level may be electronically distributed only at no charge to the recipient, and may not be modified in any way. This text file must be included with the level. This level may not be distributed on any CD-ROM without prior, explicit consent from Dave Richardson. You may email me at thunderwalkers@globalserve.net for comments, etc.