28/4/97 ================================================================ Title : Castle Invasion Filename : Castles.bsp Author : Paul Johnstone Email Address : A.W.Johnstone@btinternet.com Description : Deathmatch Quake map. ================================================================ * Play Information * Single Player : No Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Stoneless Known Bugs : The title "Castle Invasion" has been mis-spelt on the console, it reads "Castde Invasion". But I cant be bothered re-compiling because of a typo :) Build Time : 2 hours to QBSP, light & VIS on 32mb P166. * Other Info * This level rocks (even if I do say so myself!) Playing on 16-player Teamplay DM with each team choosing a castle to defend is frantic! All the weapons are here (Lightning Gun is hidden, but not very well!), and the Pentagram of Protection & Quad Damage also make an appearance. The level was tested using 15 Reaper-Bots, (7 on my team and 8 on the other team) and it suited them well, they managed to use the arrow-slits and shoot enemies in the other towers. Oh and those sigils on the poles are just supposed to be flag thingies so you can tell the two castles apart. Paul.