----------------------------------------------------------------------------------------------- Title : Carrion Castle File Name : CCastle.bsp Version : 1 Author : Tony Brown (Browndog) Email Address : Browndog@gil.com.au Description :This Q1 map has been played on a LAN for months and has evolved according to the players wishes. It is a medium-large sized map with aprox 5 levels on the vertical and most rooms have 3 exits. There is an outdoor area with caves and sniping areas, interconnected to the lower levels with water. There are many secret doors and passage ways with which to sneak up on an unsuspecting opponent. Secrets (if you can't be bothered looking for them)are revealed at the very bottom of this text. Credits :Yahn Bernier For BSP, a magnificent editor. :Rodney Burns For his great tutorials. :Killer & Punisher For their input. PLAY INFO Game :Quake1 Single Player :No Co-op :no Deathmatch :You becha, 7 starts Difficulty Settings :No New Textures :No CONSTRUCTION Base :New Map Editor :BSP Build Time :An evolutionary process involving 4 months of adding & removing Brushes :885 HOW TO USE THIS MAP Make a directory in Quake/ID1 called maps unzip the CCastle.zip file into this. To run the game start a deathmatch, bring down the console and type "map ccastle" and you are in business. LEGAL CRAP This level is copyright and may not be used in full or part there of, by anyone wishing to use it for commercial purposes without my approval. This bsp may be distributed freely over the internet or any electronic network provided this file is included. S E C R E T S (1) When heading up the stairs, after going thru the hall with the columns you will see a timber panel under the ramp on the right. Shoot this to gain access to a room with the nail gun. At the end of the room, hit the button and go down the ramp. At the bottom you can either shoot the head on the picture at the end to gain access to the 1st lava room or look for a brick sticking out at waist height. Shoot this and the ramp you came down will rise and give access to another secret room with a teleporter out. (2) In the lava room with the torches around the walls locate the row of skulls in the corner between the two entries. Look for one of the skulls sticking out slightly. Shoot this to activate a secret door. In this room is a large teleporter. The left hand side sends you to one area, the right hand side is a dummy. (3) At the start of the long hall at the top of the high plat is a wall button, its above the grenade launcher. This will activate a door halfway up the hallway on the right. It hides the quad. (4) In the room with the shallow water, in one corner is a platform to get you out of there, in the opposite is a shaft that will lead you to the pentagram.