=========================================================================== Title : Colosseum!! Version : 2.5 **FINAL** Date Finished : 3 Febrary 1997 Author : Justin (Chronos) Cunningham Email Address : chronos@ram.net.au Other Files By Author : arena1.bsp, arena2.bsp, deathrow.bsp, king.bsp Misc. Author Info : um... This is my fourth attempt at a Quake level and I think it is pretty good. I have had 7 requests from various Quake levels CD authurs to put Colosseum on their CD and everbody else loves it :) Description : A Small DM level, a nice level with excellent 2 player and up action, although more than about 8 players would suck. The key to the secrets is the lights. There is a way to jump through the holes in the lava but i'll leave that for you to find out. If you try this level please, PLEASE email me with your comments, i dont give a shit weather they are compliments or critisism JUST EMAIL ME GODDAMMIT!! I really want to know how good this level is. Also email me if you think that any textures should be changed. Additional Credits to : Ben Morris, The author of the best Quake level editor in the world: worldcraft, id Software and the person that made the quake101.wad. =========================================================================== * Play Information * Map Name : coloseum.bsp Single Player : No!!! Cooperative 2-16 Player : Absolutely not!! Deathmatch 2-16 Player : Yay!! of coure its deathmatch * Construction * Base : New level from scratch Build Time : About 16 hours Editor(s) used : WORLDCRAFT!! Hooray for Worldcraft, edit Known Bugs : None, email me if you find any May Not Run With... : a 286 * Copyright / Permissions * Authors may NOT use this level as a base to build additional levels. You MAY distribute this BSP, provided you include this file, with no modifications. * Where to get this WAD * FTP sites: This is a bit useless as this text file is probably one above the .zip file If your in Australia it will probably be here in a few days ]FAST[: ftp.ram.net.au/pub/quake/idgames2/levels/blah blah blah Other: me: chronos@ram.net.au, my pages: www.geocities.com/timesquare/arcade/9436 ================================================================================ Changes from 1.0 to 1.1 Added a few deathmatch starts in the center and changed a few textures around to make players easy to see when they are in the center. Added a few ambient sounds for more realism and totally remodeled the lava wall. Fixed intermission spots (i hope) if you still look at a wall in intermission tell me. Changes from 1.1 to 1.11 Fixed brush with duplicate plane error when compiling but I still cant get qbsp to put out a .prt file so it can vis.. Help! Changes from 1.11 to 1.2 rebuilt a lot of the level in an attempt at getting qbsp to make a .prt file. Does anyone know why when I compile in worldcraft that it does it ok then if I use qbsp_dos I get hundreds of node portals being clipped away? Changes from 1.2 to 1.21 Tidied up the level a bit, this makes for smoother running around the outside and you dont get stuck *oops* Changes from 1.21 tp 2.0 I FINALLY GOT THIS LEVEL TO VIS!! It took ages but now you will see no more gray walls and it runs HEAPS faster! Changes from 2.0 to 2.1 I fixed up the leak that was causing problems, and for the first time in colosseum's history the level passed qbsp/light/vis with absolutely no errors. yay! This will probably be the last version since it is all fixed. yay again! Changes from 2.1 to 2.5 Dimmed the level heaps (it is now about 1/2 its original brightness) I was getting a lot of people saying that the level was too bright, so I fixed this, also I aligned *ALL* the textures, if you find a misaligned texture, email me