Sunday 7th December, 1996 ================================================================ Title : DCDM2_id Filename : dcdm2_id.bsp Author : Dario Casali Email Address : dario@casali.demon.co.uk Homepage : http://www.casali.demon.co.uk/dario/home.html Description : This is my second deathmatch level, only just released because I took my time changing all the textures from mine to ID's. If you want to know why, visit the Quake section of my homepage, you'll also see more of my work there. DCDM2_ID is a large level, suitable for 16 players easily. There are quite a few different areas to it, the most popular areas seem to be around the quad power and supernail gun. There is a large double barrel "gun" that shoots you into the lightening weapon. It's quite fun to ride, but even better to shoot grenades into, then it becomes a real gun! Very deadly too. Additional Credits to : Yahn Bernier for BSP - a great editor Info about the Author : I recently graduated from Oxford University and created Doom levels for three years before converting to Quake. I enjoy nothing more than toasting all other players in deathmatches inside my own levels. No-one I have ever met can beat me in my own level (har har...) Other Levels by Author : 16 levels in The Plutonia Experiment, Final Doom. 4 levels in Evilution, Final Doom. Over 50 levels for Doom and Doom2, inlcuding "The Punisher" and "Thebest" deathmatch levels. DCDM1, DCDM2, DCDM3, DCDM4 for Quake. Author's plug : I've just joined a formidable new games company that will be making games with the Quake2 engine, so if you like this level, look out for us: Valve Software. ================================================================ * Play Information * Single Player : To look around Cooperative : No Deathmatch : Yes (about 10 starts) * Construction * Base : New level from scratch Editor(s) used : BSP, latest release. Known Bugs : Set r_maxedges and r_maxsurfs to 2500 each to overcome that annoying Quake limit. Build Time : Total about a week, half an hour to convert the textures Texture Wad used : quaketex.wad Compile machine : Pentium Pro 200, 64mb RAM QBSP Time : 189 secs Light (-extra) Time : 255 secs VIS (-level 4) Time : a horrendous 18974 secs !! Brushes : 780 Entities : ?? * Other Info * Unzip into the quake\id1\maps directory (create if necessary). Launch Quake, go to the console and type: map dcdm2_id * Copyright / Permissions * Authors MAY NOT use this level as a base to build additional levels. This level may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this level on any CD or distribute it in any way without my permission. You may not distribute screen shots of this level in any form other than electronically.