================================================================ Title : Death Ferric Filename : death1.bsp Release Date : August 7th, 1997 Author : Stuart Stephen URL : http://www.athenenet.co.uk/homepages/stephens/frameset.html : http://www.freeyellow.com/members/stephens/ : http://www.geocities.com/MotorCity/Downs/4785 Email Address : stephens@athene.co.uk Description : A small deathmatch level which is based around dm4. It was built in the mystical depths of my head and and then implemented into Quake. Quad Damage : I thought I should put a note in about the Quad. I think you won't be able to work out how to get it. But if you get too confused then e-mail me. It's very simple! clue... |~ Credits : id software for such a cool game. Also thanks to My bro for losing so badly in the network games (-19, 24). Oh and also to those people who produced WorldCraft. (Ben Morris) ================================================================ * Play Information * Type : Deathmatch Single Player : Look around level? Cooperative : No. Why the fuck would you anyway? It's boring! Deathmatch : Good few deathmatch starts, certainly spread out well. Difficulty Settings : Why? New Sounds : Not any New Graphics : Could of, but didn't New Music : None, buy a new CD? Demos Replaced : Nope, why do you want to watch me run around my level??? +download * Construction * Base : New level from my mysterious head, based around DM4 Editor(s) used : Worldcraft 1.1a Known Bugs : Spiders, Worms, Flys, Giant Sperm Eating Bear, but on the level NOT ONE! Build Time : Few hours. Texture Wad used : textures.wad (by id) qrally.wad (by sumaleth) Lunar Base and Fragtwn.wad (Wendigo and Some other Bloke) Compile machine : IBM Pentium 166+/16MB (It even runs fast on it too 35fps+ max 52!) QBSP Time : 1 Minute Light (-extra) Time : 2 Minutes VIS (-level 4) Time : 38 Seconds * Copyright / Permissions * Copyright (c) 1997 Stuart Stephen. All rights reserved. This level may be distributed freely on any electronic format provided that it is not modified in any way and this text file is included. If you wish to distribute this level comercially you must first obtain the permission of Stuart Stephen.