====================== General Info ======================= Title : The Ancient Temple Filename : DMA6.BSP Date : October 14, 1997 Author : Carlos Sisi Email Address : sisi@iname.com Other levels by author : DMA1, DMA2, DMA3, DMA4 and DMA5 (all available in ftp.cdrom.com) ====================== Description ======================== Phew... just a few days after i posted DMA5 and iīve ended up with this little piece of art, DMA6. Im specially happy with this one: it may be the best deathmatch level of the whole serie. Itīs actually a very playable level with a carefully studied design, some nice arquitecture and a circle structure to retain all the players face-to-face and not get losen in a non frecuently visited place (i hate this to happen in a deathmatch level). I have tested this on a 5 players network and we had all the fun i can dream of... We spent four hours gibbing and trying to avoid the lava river that is the main feature of this level. Beware of the lava waterfalls and study the river course to figure out the secret areas! :) Another thing just after i kiss u goodbye... this level is specially playable with the always stunning Reaperbots. I dont know really why, but they seem to be still more inteligent here... maybe the items actually serves as nav-buoys, or maybe the design suits fine for them! :) Try it, and see... ======================= Credits =========================== Ben Morris, author of Worldcraft. Thomas Moeller for the cool lava waterfall effect. Thank you for allowing people to use your cool textures, fellow! David Ottval for the brick texture. I would like to give an special *thanks* to all the people that has mail me with cheers and kind words. Thank you, guys, im trying to keep up the good work. :) And for those saying my english is crap -- your right, it is! Im still fighting with it :) I also wish to thanks Steve Polge for the awesome Reaperbots, a vital part in the creation of this serie of deathmatch levels since they are the current, official alpha testers. Hurrah! :-) --- Big big thanks 2 u. ======================= Construction ====================== Base : New level from scratch. Editor(s) used : Worldcraft (luv it!!). Bugs : Pretty sure there is none. Build Time : About 9 hours, but not sure. Time flies with this thing!!! :) VIS, light, etc : Have no idea of the time, but all my levels are compiled using light -extra and full vis. ===================== Play Information ===================== Single Player : No Cooperative : No Deathmatch : Yes! Recommended # players : +4 till 8 good be a good figure. ================= Copyright / Permissions ================== You can use this file as a base to build additional levels. If you have no access to any of those funny unbsp tools, ask me at for the map file as i will be happy to share it with you. This BSP file may be distributed over the Internet, and BBSs. Those uploading this level to any FTP site or similar, have to enclose this DMA6.TXT file intact. I have to give credits to some friends that really deserves it, so DONT tweak. Permission to distribute these BSP file on the Walnut Creek Web/ftp site and on Walnut Creek CDROMs is hereby granted. =============== DMA = DEATHMATCH ARENAS INFO ================= Many of you have been asking me for the promised level that uses the Enviromental Patch to make falling snow as a feature. I know i say this was going to be DMA5, but im still working in the level. Its got to be an snowed abbey, and all i can say is that it already look like those Daikatana pics that springs everywhere in the Web. Thank you for ask, this makes me to work happier! :-)