================================================================ Title : The Dark Shrine v. 3.0 Filename : dshrine2.bsp Release Date : October 13, 1997 Author : Tim Murphy URL : none yet Email Addresses : thomasm@m.al8.com or nekros-@geocities.com Description : A deathmatch level with four levels, built around a bloody altar. Fixes : Moved basement down so elevators don't atick through the roof. Compiled it with vis level 4 (whoops!) Additional Credits to : The guys at id software who made this great game Steven Polge for the Reaper Bots (they helped me play test this level) David Jewsbury for Stoneless Taskmaster for reviewing the first version of my level, and telling me what was wrong with it. :-) ================================================================ * Play Information * Single Player : Just for looking around Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : dshrine.bsp (my first version) and dshrine2.bsp (second) Editor(s) used : Stoneless v. 1.1 & BSP v. 0.82b - 0.85b Known Bugs : None Build Time : Not quite sure. Actual building of the level took about 5 hours, and I playtested for days. The update to version 2 took about 1 hour. Same with version 3. Texture Wad used : textures.wad (all of the originals) Compile machine : P100/32mb RAM QBSP Time : 64.0 seconds Light Time : 23.0 seconds VIS Time : 1278.0 seconds * Where to get this level * ftp://ftp.cdrom.com/ *COPYRIGHT NOTICES and PERMISSIONS* This level is copyright 1997 by Tim Murphy. Permission to use, copy and distribute unedited copies of this file -- dshrine3.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work.