}---------->(((º>----------< Electric Fish >----------<º)))<----------{ Date: 20th of April, 1999 Title: WhiteChocolateSpaceEgg Filename: efdm10.bsp Game: Quake 1 Author: Mr Fribbles (Van Ricketts) Email: fribbles@planetquake.com ICQ: 1952617 Home Page: http://www.planetquake.com/frib/ }---------->(((º>----------< About The Map >----------<º)))<----------{ Efdm10 is like an open air temple or something, the predominant colour is white (duh :). I pinched most of the textures from Hexen2. I think I've mixed some Celtic and Roman stuff together, I hope that's not some kind of unforgivable sin, but it all works together nicely. Whilst there's obviously a fair bit of white in the colour scheme, it's not too monotonous... because those lovely Hexen2 textures seem to have a lot of blue and purple in them too. Throw in the green grass, blue water and cheery blue sky, and you've got (in my opinion) a quite aesthetically pleasing map. Recommended player load is 3-4 with dm1 rules, or 3-8 with dm3 rules. It's pretty much made for FFA only though, I doubt if 1on1 would be much good on this map. Probably too slow and indecisive for my liking.. who knows though, give it a go, especially if you like the cat-&-mouse stuff. }----------->(((º>------------< Credits >------------<º)))<-----------{ ¤ David Jewsbury, as always, for Stoneless... THE Q1 level editor. ¤ Gibfactory, for his cool textures. ¤ Argh! for that nice light program. ¤ Tigger-oN for helping to convert the textures, and inspiration. ¤ Raven for the championship textures... pretty cool SP game too. :) ¤ Everyone out there that's still playing, making or reviewing Q1 maps or otherwise supporting the custom Q1 level scene. I'd like to see it kick on for a while yet. :) ¤ Liz Phair, for the name! }---------->(((º>---------< Play Information >---------<º)))<---------{ Requirements: quake 1.01 or higher Single player: Your mission, should you choose to accept it, is to find the fish button. If you haven't found it, you're not looking hard enough :) Cooperative: Ask your mates to help you look, or to help interpret the Delphic utterances coming from the fish oracle. There's no coop starts though! Deathmatch: 2-8 players... 8 DM starts Difficulty Settings: no New sounds: no New Graphics: custom textures }---------->(((º>----------< Construction >----------<º)))<-----------{ Base: new map from scratch Editor: stoneless (v 1.01) Other Utils: ArghLite 2.0 by Tim Wright Textures used: lots from Hexen2, some from the Armagon wad, plus Rstone60 and Rwood4 by Gibfactory Build time: 1 week Compile machine: p120 32mb Compile time: Aout 45 mins all up. Doh! }--------->(((º>----------< My Quake Levels >----------<º)))<---------{ Electric Fish Deathmatch One Electric Fish Deathmatch Two Electric Fish Deathmatch Three Electric Fish Deathmatch Four Efdm5 - Vortex Efdm6 - Gunmetal Efdm7 - Biohazard Efdm8 - Cryptosporidium Efdm9 - Tangerine Dream Efdm10 - WhiteChocolateSpaceEgg Fribdev1 - Powder Keg Fribweb1 - Webby's World Special Edition Mrftig01 - Frib and Tigger-oN's arena (rocket arena) All available from http://www.planetquake.com/frib/ plus ftp.cdrom.com and its plethora of mirror sites }--------->(((º>----------< Copyright Stuff >----------<º)))<---------{ Authors may not use this level as a base to build additional levels. You may NOT decompile the level into a .map file for any reason whatsoever. You may modify the .bsp (adding bot route files, gl-vis it, replacing textures, whatever) for you OWN PERSONAL USE only; do not distribute any modified versions of this level. You are not allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money, without my explicit permission. You MAY distribute this BSP through any electronic network, provided you include this text file and leave the archive intact. Basically, please don't fuck with the map, and don't fuck ME around. I put a lot of time and effort into creating these levels, for free; all I ask for in return is a little respect and common courtesy.