================================================================ Title : Freehand Jello Deathmatch 1 Filename : FHJ_DM1.BSP Date of Release : April 21, 1997 Author : Jack Chatterton-Papineau Nick : Freehand Jello (FHJello[CJ]) Email Address : jackp@kcmo.com Home Page : http://www.geocities.com/SiliconValley/7209 Clan Affiliation : The Cult of Jorj [CJ} Description : 2 - 3 player deathmatch. Any more causes lots of telefrags, and not enough weaponry. The lack of healthboxes is NOT a design flaw, it is done to make gameplay faster and more exciting. I know of 4 visible seams, and 1 badly aligned texture. I couldn't help these due to my map design program. I have however tested it extensively with reapers, and there are no problems with getting stuck in walls or anything. Also, I vis'd it at level 1, so there should be NO lag :-) Finally, two little hints: There's a rocket launcher in the slime, and people with rockets tend to kill themselves. ================================================================ * Play Information * Game : Quake Single Player : No (no enemies, no exit) Cooperative 2-4 Player : No Deathmatch 2-16 Player : Damn straight! (2-3 players recommended) Difficulty Settings : No New Textures : ? (I keep everything in a big WAD, I usualy don't know if a texture is from id or from somewhere else) Exit : No Intermission Camera : No * Construction * QBSP : ~60s Light (extra) : 96s Vis (level 1) : 341s Editor(s) used : Qoole, QMap Paint Programs : none Credits : id. Makers of Qoole (I'll register some day. Really.). Makers of QMap (sorry, switched to Qoole mid-project). Eric Hoch (Locke) for his maping advice ================================================================