================================================================ Title : Gloom FunHouse Filename : funhouse.zip Date of Release : February 5 1997 Author : Leon Loo (Keil on IRC) Email Address : keil@tm.net.my Description : Small level that has very big space in rooms. Lot's of key areas to be defended in a team game, and lot's of campsites for campers. I designed the level so that the campers would be at a disadvantage (eg: multiple entrances into campsites, enclosed camp sites so that campers would be trapped if cornered). Additional Credits to : The author of WorldCraft and the c00l d00ds at id. And yea... the Ruthless Bastards. Why? Hmmm, for no reason. :) ================================================================ * Play Information * Game : Quake Single Player : No Cooperative 2-4 Player : No Deathmatch 2-16 Player : Yes. <3-10 players recommended> Difficulty Settings : No New Textures : No Exit : No * Construction * Editor(s) used : WorldCraft Important: * My texturing sucks... please don't hate me ;) * A few structures are not aligned properly, but this wouldn't disrupt gameplay. * My first try at level-making in Quake. Disclaimer: Ah shit.. my actions are my toughts... go figure. Copyrights: You are NOT allowed to commercially exploit this level, i.e. put it on a CD or any other electronic format that is sold for money without my explicit written permission! This goes to you too, Actura. Special note: If you use this level, pls send me some e-mail telling me your faves and hates about this level. Strategies and the sort are welcomed. Demos only if you warn me in advance (hey, i'm on a slow 28.8) by e-mail.