1-10-97 ================================================================ Title : Go Die 3 (go_die3.bsp) Authors : Construction: Craig Kaminski Textures, .txt: Godai (James Myers) Email Address : kaminski.18@osu.edu myers.40@osu.edu Description : Small, fast dm. You can run, but you sure can't hide. Hope you like platforms - that's the best place to hang out. Other Works : Go Die 1, Go Die 2. Released simultaneously with this level. Thanks to : sCary. He's the web page pimp daddy. ================================================================ * Other Info * I really like the blue textures. Unfortunately they aren't included with the small texture wads (Base, Medieval, Metal, Wizard) - get the big, complete texture wad file from QuakeLab if you want to make maps using ALL the Quake textures (even the blowfish!) * Play Information * Single Player : Yes, the start point is there. Cooperative : No Deathmatch : Yes - 4 start points Difficulty Settings : No New Sounds : No New Graphics : No Demos Replaced : None Source Included : No * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.0a shareware. Registered version should get here Any Day Now... Known Bugs : None Brushes : 75 Construction Time : About a week * Running Map * Place go_die3.bsp in quake\id1\maps\ From your quake directory type: quake +map go_die3 Map is copyright 1997 Craig Kaminski and James Myers Don't put it on any CD compilations without permission. Thanks for reading.