======================================================================= 04/22/97 ======================================================================= Title : Obscured Filename(s) : pak0.pak, Obscured.Bat Author : David Kelvin Email Address : kelvins@total.net Description : Deathmatch level for the Evolve Team partial TC, Painkeep. Credits go out to : idsoftware, Ben Morris, Walnut Creek for the disk space, Blue for da news, and Christopher Bolin for the cool new textures. ======================================================================= Play Information ======================================================================= DM Starts : 8 New Sounds : Yes New Graphics : Yes New Music : Yes (Sorta.) ======================================================================= Construction ======================================================================= Base : Original Editor(s) used : WorldCraft, Sound Forge, Adquedit, NotePad. Known Bugs : None Build Time : 7 days (Total) Texture Wad used : Pk4.wad Compile machine : P133, 32mb RAM QBSP Time : 10 minutes Light (-extra) Time : 524 seconds VIS (-level 4) Time : 120 seconds Brushes : 1860 Entities : 301 Models : 43 Textures : 51 (Some new, created by the Evolve Team, and some from rogue.wad.) ======================================================================= Info (For anyone who is interested...) ======================================================================= This will be the final version of this map. My .map file is corrupt (a bug in WC) and it would take almost 3 days to locate the problem. I really like this map, and would've loved to have done all that I had originally wanted to. Fortunately, it is complete all the same. All I wanted to do was expand it. Guess it's for the best, though. The .bsp is already over a megabyte. ======================================================================= Installation ======================================================================= Unzip this pak0.pak to your Quake directory with the -d option. Winzip users have it done automatically. Then double-click the Obscured.BAT file that you will find in your Quake directory. This will start Quake up with obscured.bsp and the new sounds in DM mode. For users who prefer dos-prompt: Start Quake with this command line: quake -game obscured +map obscured ======================================================================= Copyright / Permissions ======================================================================= It's simple: idsoftware owns the textures, and if you ask me, I will more likely let you do what you will (publically) with this map. -= Levelboy =-