================================================================ Date : 1 January 1998 Title : No Parking!! Filename : parkgar1.bsp Author(s) : Scott L. Corrigan a.k.a 'LEVIATHAN[QCoD]' Email Address : stcorrigan@sprintmail.com Description : A large parking garage (closed!!) with ramps and a center stairwell. Lots of ammo, health and weapons. Plenty of opportunity for ambush and sniping as well as open areas for battling. Additional Credits to : ID Software for a great game and a great gift to gaming in general. My wife, Tracy for her support and for understanding my madness. Travis a.k.a (Rocketz), for questions and suggestions. Ali a.k.a 'Bazooka Baby'. All the members of my Clan, the Quake Clan of Death [QCoD], 'Bory', 'Bulldozer', 'Zymurgist', 'Sluggo', 'Overfiend' and 'Agent Orange' for playtesting and evaluation. Also, my lifelong pal 'SoulCrusher' hehe. Steven Polge for his reaper bots....they are STILL the best! Thanks to the Quake Stomping Grounds (www.stomped.com) and to Walnut Creek CDROM (ftp.cdrom.com) for making space to upload this to. ================================================================ * Play Information * Level Name : No Parking!! Single Player : Not to play, just to look around (no monsters) Cooperative : No Deathmatch : Yes 15 starts Difficulty Settings : No New Sounds : No New Graphics : One texture. Guess which one. Sound Track : No Demos Replaced : No .map Included No, if you want it and have a valid reason, e-mail me. Software needed to play : Registered Version of Quake 1. If you haven't got it, come off with the bucks and support ID!! How to Use : Unzip parkgar1.bsp to '\quake\id1\maps'. If you don't have 'maps' create it! Start Quake with bots, or whatever, specify +map parkgar1 at the command line, or type: 'map parkgar1' at the Quake game console. Comments : This level may play a little slow on slower machines (like mine). However, I don't plan to be using a 100 MHz machine forever, (Quake2 doesn't like it either) I do, on the other hand, intend to be playing Quake forever. Great for LAN play!!!! * Construction * Base : New level from scratch. Build Time : About 1 1/2 months. Times & stats :System Used : Packard-Bell P100 w/48Mb RAM Qbsp : 90.0 seconds Vis (-level 4) : 1956.0 seconds Light (-extra) : 368.0 seconds Brushes : 235 entities : 155 miptex : 13 Texture WAD used: Quake 1, QED Sample, My own. Editor(s) used : The level was constructed using the full version of QED. It's a pretty decent editor. The texture was created with Corel Draw!, MS Paint, and QART. Known Bugs : None known........ * Legal Stuff * -------------------------- This level is the intellectual property of Scott L. Corrigan. It also contains copyrighted material belonging to ID Software, QED and others. It may be freely distributed in any electronic format as long as no fee is charged and both files 'parkgar1.bsp' and 'parkgar1.txt' are included and are unaltered. There are some software companies out there who like to pirate things that don't belong to them. If this applies to you, don't screw with this, as you will find yourself the focus of a very real law suit. (Template level description provided by Kyle 'ObserveR' Lemke of http://www.planetquake.com/future/)