8/4/97 ============================================================ Title : Proem Filename : proem.bsp Author : Tony Boyer Email Address : Frogger@mindless.com or Tony_B@tech-center.com Misc. Author Info : Earlier works include - kinghill.bsp (King of the Hill)* playpnd1.bsp (Frogger's Playpond 1)* playpnd2.bsp (Frogger's Playpond 2)* tarmpit.bsp (Thor's Armpit)* blister.bsp (Blister) blister2.bsp (Blister2) azcap.bsp (Azcapotzalco)* crynblla.bsp (Crynballa)* * denotes deathmatch only Projects in the works: ========================================= -three levels for the upcoming Quake's World Total Conversion (http://members.aol.com/temporalq/) -Altered Realities Partial Conversion -Superstition Deathmatch level In my spare time I work for the US Navy as an Avionics Technician 1st Class with heavy amounts of computer and electronic experience (I'm getting out after 11 years in November, so I'm pouring on the 'Find a Job' bits when I can ;) ) Description : A three-floor medieval/renaissance styled brick and wood deathmatch only level. Lots of textures used in this level come from the artworks.wad available on ftp.cdrom.com I've had this level mapped out on paper for quite some time now. I just finally got around to putting it into the computer. It took me about 13 hours of straight thru work to get the level to the state that it is in now... It is currently dm only, but I have plans to use it as a single play level in the future for a project that I am working on, entitled 'Altered Realities.' You can get more information about this project at http://members.aol.com/frogger029/ However, this project is a secondary matter for me at present, as I am involved with the Quake's World Total Conversion Project. Our design team is called TerraForm, and you can find information about this upcoming Total Conversion at http://members.aol.com/temporalq/ Proem, for those of you who don't know, is from the Greek word 'Prooimion' which means "A short introduction; Preface," something that I consider appropriate for the stuff that will be following :) Add’tl Credits to : *The guys at id for creating such incredibly expansive games such as Quake *Worldcraft, for such an awesome editor *TerraForm Game Design - being apart of this group has inspired my creativity in so many ways that I can't pull myself away from the computer ;) *And most of all, my wife, for putting up with my very annoying habit of saying "In a minute..." ============================================================ * Play Information * Single Player : Yes (For looking around; will be implemented at a later date) Cooperative : No Deathmatch : Yes (Ideally for matches of 4-6 people) Difficulty Settings : Not in DM without a QC patch ;) New Sounds : No New Graphics : Yes (lots of textures from the artworks.wad - see above) New Music : Hell no, go get your own damn cd ;) Demos Replaced : None * Construction * Base : New level from scratch Build time : 13 hours from start to finish QBSP : 359 seconds Light (extra) : 259 seconds Vis (level 4) : 204 seconds Brushes : 852 Yet another level that I mapped out while I was at work... Editor(s) used : Worldcraft 1.1a Known Bugs : none known Installation : 1. put proem.bsp into your Quake/id1/maps directory 2. start Quake 3. bring down console 4. type map proem Modification History : 4 August 1997 - Version 1.0 released to ftp.cdrom.com, Altered Realities site COPYRIGHT NOTICES and PERMISSIONS This level is copyright 1997 by Anthony Boyer. Permission to use, copy and distribute unedited copies of this file -- proem.zip -- is hereby granted, provided that no fee is charged for the use or availability of this file (other than the normal connection costs for on-line services, if applicable). The above copyright notice and this permission notice must be left intact in all copies of this file. Commercial distribution of this file, in whole or in part, requires prior agreement with the author. Commercial distribution includes any means by which the user is required to pay either for the support (e.g. book, newsletter or CD-ROM) or for the file itself. Unauthorized commercial distribution is prohibited. If you wish to commercially distribute this file, note the following: (1) This file contains intellectual property (including, but not limited to, textures and other artwork) owned solely by Id Software (www.idsoftware.com), and is subject to any and all copyrights held by them. The author does not have authority or permission, either expressed or implied, to grant usage of Id's copyright, and, by granting permission to use this level in a single commercial release, does not claim or waive their rights thereby. (2) Permission is granted by the author for the one-time commercial distribution of this file if all of the following conditions are met: (a) The author is notified by email prior to the file's inclusion on any commercial release; (b) The author is provided with one (1) "contributor's copy" of the finished product upon it's release. Said "contributor's copy" is to be sent to the author using the shipping address specified by the author in his/her reply to the publisher's initial email notification, and is to be provided at no cost to the author; (c) This file (including this copyright notice) is not to be modified in any way, and shall be distributed as the author intended; (d) The author retains all relevant and proper copyrights to this work both prior to and subsequent to the commercial release of this file. (3) By requesting a shipping address from the author, the publisher signifies acceptance of, and agrees to abide by, these conditions. By returning a valid shipping address to the publisher, the author thereby grants the publisher one-time usage of the author's copyrighted work for commercial purposes. Thank you for your interest in this work. * Where to get this WAD * FTP sites: ftp://ftp.cdrom.com/pub/quake/levels/deathmatch/p-r/proem.zip Web Sites: http://members.aol.com/frogger029/proem.zip (Altered Realities Site) ============================================================