July 28-29,1999 ============================================================ Title : The Tower of Kadath Filename : qcp_kadath.zip Author : 68030 of the QcP Email Address : 68030@usa.net Description : Thrusting from the depths of the Nameless City, the tower for unknown Kadath stands as a silent watchmen to the rigors of untold aeons. The darkened home of the Protector remains hidden deep within the walls of that accursed place. The Tower of Kadath can give strength to those who enter. " That which is not dead can eternal lie, and with strange aeons, even death may die. " Other levels : Celldweller (unreleased as of 7/29/99) Additional Credits to : - Valve and everyone responsible Worldcraft - Lord Havoc, for suggestions and his lhlight tool. - H. P. Lovecraft for providing ample inspiration - Id Software. Without them all our lives would be a little more dull. ============================================================ -= Play Information =- ---------------------- Single Player : No Cooperative : No Deathmatch : Yes (9 starts) aimed at 3 to 9 players -= Construction =- ------------------ Base : None Editor(s) used : Worldcraft 1.6 shareware Build Time : approx. 15 non-linear hours Texture Wad used : Collection of various Q3A textures. Compile machine : PentiumPro 200, 64mb ram QBSP Time : ~40 seconds LHlight -Extra Time : 588 secs VIS Level 4 Time : 307 secs -= Other Info =- ---------------- This map was designed and tested under GLQuake. Hence it does not appear correctly in anything but. Due to the open area/arena layout of this map, there will be some "greying" when view the larger regions of the map in regular Quake. If you experiance this, type r_maxedges 24000 r_maxsurfs 8000 from the console, then restart the level. This increases the maximum limit on displayed polygons and such, and thus fix the problem. This will fix many "greying" problems in other levels at the cost of possible performance loss. -= Level Concept / History / Rambling =- ---------------------------------------- Too often in these latter years of Quake play, people make maps because they can. They look nice, play well, and are loads of fun regardless. The Tower of Kadath was inspired by mental landscapes conjoured from the stories of H.P. Lovecraft. His work inspired many aspects of Quake itself, such as Shub-Niggurath, Cthon (possible bastardization of Cthulu?), the map "The Nameless City", and more. Kadath attempts to give players access to several playing styles, each interconnected with the others. Initially this map was going to be for private lan play, however enough of the players liked it enough to suggest I release it. The r_speeds on this map get can get very high, but it played smoothly enough (or maybe no one lived long enough to notice). At anyrate here it is, unaltered. A version optimized for net play may show up later. -= Speed Issues =- ------------------ The Tower of Kadath has been been play tested on the QcP's lanparty ring many times, and no bugs or problems with the bsp itself have manifested. However, system requirements can become high under heavy action. From our experiance, Anything slower then a 200Mhz Pentium (running in GLQuake) will most likely experiance slow framerates and increased ping times due to elevated r_speeds while playing in, and looking at the open areas. It can be tolerated on a 166 with a Voodoo 1, playing on a 10baseT network (average ping 170, opposed to normal average of 80), and played smoothly on an AMD 333 (o/ced) with a Voodoo Rush (average ping of 145, opposed to normal average of 60). Your actual milage may vary, offer void in Utah, children under 14 must have parents permission before calling, if unsatisfied with this BSP, delete the unused portions of the file and depost in your local recyling bin. -= Copyright / Permissions / Etc.=- ----------------------------------- The textures in this map, with the exception of 2 or 3 regular ones, come from Q3A, regardless, they are all copyrighted by Id Software. This BSP may be distributed in any form you can dream up as long as its legal and the text file and map remains unchanged and are packaged together. If this map is included in any compilation, total conversion, partial conversion, port to another game, CD, or used for anything other then personal play, please contact me and let me know. If you like this level, please let me know. Please e-mail ANY comments to 68030@usa.net Have fun.