1st January, 1997 ;) ================================================================ Title : Realm of Kair Tarh Filename : REALM_KT.BSP Author : Daniel Vogt (15 yrs) ( MoRbId ) Email Address : thevogts@powerup.com.au Description : DEATHMATCH LEVEL Some clever stuff Tricky traps, good deathmatch action Additional Credits to : Id Software ( for keeping me from utter nothingness for the last three years) Worldcraft Mark of Cain Korn and Vernan Reid (for their music) Id Software again (sorry ;) (shameless plug) Check out the WORLDCRAFT (YAY!) homepage at: http://www.islandnet.com/worldcraft/ ================================================================ * Play Information * Single Player : No (except to explore, i suppose) Cooperative : No Deathmatch : YES (16 DM starts!) Difficulty Settings : No New Sounds : No New Graphics : No New Music : No (Send me $50 and i'll include a cd of my choice. :) Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : Worldcraft 1.0a Known Bugs : None (i lie, email me to find out!!) Build Time : 30+ hrs Texture Wad used : Base & Metal Compile machine : P100 16Mb QBSP Time : 379 sec Light Time : 351 sec VIS (-level 4) Time : 493 sec Brushes : 745 Entities : 300 Models : 42 i think... * Other Info * I am a sad individual who needs some moral support. (does moral exclude e-mail? oh well) I despritley need somone to mail me: 1) moral support 2) constructive criticism 3) mail with no point at all 4) some good "clean" jokes 5) ideas for levels 6) stories of how much you and your friends like my level! 7) 3D Studio stuff, does anybody else love it? I suppose you can e-mail me about bugs and stuff ups. . . BUT NOT IF THEY INCLUDE "NO MOVE_TYPE such and such "BSP MODEL" sorry ;) *** PLEASE PUT "QUAKE" IN THE SUBJECT FOR THE MAIL, *** *** OR YOU MIGHT NOT HEAR BACK FROM ME!! *** If you see this level on a CD please notify me! * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. IF YOU DO! SEND ME A COPY, AND GIVE ME CREDIT!!!! It is not acceptable to play this map on a commercial Internet server... Without my written permission. If anyone wishes to charge money for this map, or distribution, they may, but must first contact me! PS: I would perticularily like to see this level on a coverdisk or on a "level collection CD", such as "DOOM explosion". (but obviously the Quake equivelant) So don't hesitate to e-mail me. BUT you will have to send me a copy of any such CD, with any magazine or booklet that originally comes with it. YOU CAN STOP READING NOW WHERE THE SECRETS ARE! (THIS MAY SPOIL YOU GAME!) THERE ARE ONLY FIVE! 1) In the hallway with the angled runes on either side, look for the odd texture out. Walk up to that texture, and look behind you. 2) In the room with the lava, there is a platform underneath, chech near the entries to the room for a way down. 3) In the tech room (the one without the grid pattern on the floor), just off the lava room, walk in the dark until it lightes up. 4) If you swim down in the water and press the button, you can go up into the corridor at the top of the room. In the "chicane" you can shoot the roof to open a passage under the water. 5) To the left of the wind tunnel is a button. Shoot it, wait until it pops out, and the jump in! It isn't a secret, but it looks good! In the room with the water pool, look for a hole in the ground between several pillars (on the second level), shoot into this hole. ***