July 07, 1997 ================================================================ Title : Reaper's Tomb Filename : reptomb.bsp Author : Mike Daugherty ([AOI]Jerkoff is my DM nick) Email Address : ninbroke@mindspring.com ICQ# (UIN) : 1877461 Homepage : http://www.geocities.com/sunsetstrip/alley/8921 Description : Small DeathMatch level for Quake Additional Credits to : id Software, for Quake Ben Morris, for Worldcraft Rogue Entertainment, for use of their textures Jonathan "W_Wallace" Daughtrey (jld@gc.net) for use of his "MakeTex" texture ripper And Dave Weiden (Weiden@TCNJ.EDU) for his "Nightsky" texture Where to find ME : I'm usually on the GamesNet irc servers, in #clan_aoi or #clan_ck ================================================================ ---------------Play Information--------------- Level Name : Reaper's Tomb Single Player : no Cooperative : no Deathmatch 2-8 Player : there are 8 deathmatch starts Difficulty Settings : no Comments : There are about 3 secrets, unless you count the quad as a secret. I basicly created this map to try out the (egyptian & mayan) Rogue textures. But i'm releasing it because it might be fun with some reapers or a 2-4 player modem game. ---------------Construction--------------- Base : built from scratch Build Time : couple hours Entities : 118 Brushes : 326 BSP file size : 445 KB Qbsp-time : 60 seconds Vis-time : 5 seconds (!!) (-extra) Light-time : 67 seconds On a Pentium 200 running win95 with 32mgs edo ram. Editor(s) used : I used Worldcraft for everything (QBSP LIGHT VIS etc) Known Bugs : none that I know of (please let me know if you find any) almost ALL of the textures are PERFECTLY aligned If you run this map on a server, please let me know so I can play on it ;) ---------------Legal Stuff--------------- You may distribute this level and include it in any deathmatch compilation etc., as long as you: 1. Include this text file untouched and give me credit. 2. E-mail me and let me know what you're doing with it. * Where to get this MAP and my others * http://www.geocities.com/sunsetstrip/alley/8921/qfiles.html ftp.cdrom.com -------- Copy the .bsp into a subdirectory of id1 called maps, (ie c:\quake\id1\maps) Then run quake. Go into the console by pressing the key left of the 1 key (~), and type in "map mapname". The .bsp extension should not be typed in, and neither the inverted commas. --------