================================================================ Title : RocketFest1 '97 Filename : rocketfest.qme Author : homicide Email Address : hourselt@mci2000.com Description : RocketFest '97 +small levels with only rocket launchers, armor, and a powerup made for fast and furious fragfests. +multiple maps titled "RFESTxyy" where 'x' is the map number and 'yy' is the year. ================================================================ * Play Information * Single Player : Yes, I guess, not with chess, or while taking tests? Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Monsters : No New Demos : No New Models : No QuakeC Patches : No * Construction * Base : idea from an old Doom2 map I made called RocketFest '96 Editor(s) used : Quake Army Knife 3.0, at least that's what it SAYS... Known Bugs : none known but as soon as any are found I would like to know Build Time : 2-3 hours in mapwork, doesn't take long to compile Comments : This map MUST be played in deathmatch type 1, or if you are running it on QuakeWorld, deathmatch 3 would be perfect. If you play it deathmatch 2, it will become dry too quickly. here are some player settings and the results- 2 : slightly interesting, no searching or boredom -4 : starting to get a little nuts -8 : people run out of ammo or cannot find any, creates very beautiful flying blood effect -16 : Houston, we have a problem -32 : Houston, we have something here but I can't stay alive long enough to tell if it's a problem