***Q1 DEATHMATCH***Q1 DEATHMATCH***Q1 DEATHMATCH*** ================= 4 November 1998 ================= Type: Quake1 Deathmatch Name: Welcome to Riverdale File Names: rivdale.bsp, rivdale.txt Author: Scott Corrigan - a.k.a Leviathan[QCoD] stcorrigan@sprintmail.com Other levels: parkgar1.bsp ***winner*** Q1 Grand Prize DM catagory, Qed Level Design Contest 1998 Single Player: No Monsters Deathmatch: Yes, more than 4 up to 16. 13 DM starts Discription: Large city map, located next to a stinking river. Why does the river stink you ask? Because all the city's waste empties into it via two large tunnels which dump into the river under the bridges at the north end of town. Nothing a little chlorine won't fix! The real problem lies in the twisted, mutated life that has spawned there...... Enough B.S. Lotsa weapons, ammo, power-ups. No pentagram. 2 secret areas, not too hard to find. The best feature is the lifts that come up from the sewers, and the shootable grates in the street to go down. How to play: You know this already.....don't you? Unzip this archive to \quake\id1\maps Start Quake in multiplayer mode, go to console and type: map rivdale Build Machine: NEC 400 MHz PentII QSBP: 55 sec LIGHT: 322 sec VIS: 319 sec 429 brushes, 306 entities, 43 textures Editor Used: Qed2 Fabulous editor, Thanx Tag Build Time: About two weeks off and on. New Graphics: yes and no...some of you will recognize a lot of these textures from Bruce Oberleitner's great Fragtown series. Some of you older gamers will recognize them from their original source, the DOOM WAD, The Unholy Trinity (TRINITY2.WAD) by Steve McCrea, Simon Wall, & Elias Papavassilopoulos, sm@eng.cam.ac.uk I do not take any credit for these textures, these guys worked hard for it and they deserve it all. I converted them from the TRINITY2.WAD using QART, Wintex and PhotoPaint 8. I will be releasing the .wad file I made (trinityq.wad) to the public soon and you'll find it here at CDROM. Also I used textures from Quake, Hipnotic and Rogue. Many thanks and admiration all who have the talent for artwork! Additional Credit: Of course to id Software for all the copyrighted code and what-not they let us play with! To my wife Tracy and kids Travis a.k.a Rocketz, and Alexandra. Thanx to all QCoD (Quake Clan of Death) Vist Skanky[QCod] at our web site: http://www.qn.net/~memnoch/ Permissions: Walnut Creek CDROM may do as they like with this map. It was created for fun anyway. I only ask that whatever you do with this map, please respect me, id Software, and the guys who made the Trinity.wad. Give credit where credit is due. Remember, all this belongs to id Software anyway.