====================== General Info ======================= Title :Soahc3 Filename :soahc3.bsp Date :8:47 PM 5/21/97 Author :Ben Bjoralt Email Address :dbjoralt@spacestar.com other works :soahc.bsp, soahc2.bsp, blahboxc.bsp Description :This is a large complex level w/ many rooms and hallways, has one large room w/ many platforms and lots of smaller and medium size rooms, each room and hallway has many details. Credits :id software, makers of WorldCraft ======================= Construction ====================== Texture Wad Used :original Quake wads used Number of Brushes :1264 Number of Entities :381 Number of Models :6 Compile machine :P100, 16meg of ram, L2 512k, win95 QBSP Time :about 33 mins. Light Time :1484 secs. VIS (-level 4) Time :1694 secs. Base :new level from scratch Editor(s) used :WorldCraft v.1.1a Known Bugs :none known of Build Time :about 5 weeks off and on ===================== Play Information ===================== Single Player :no, just for looking around and looking at the achitecture Cooperative :nope Deathmatch :yep, 2-16players, 32 deathmatch starts, but is quite chaotic with w/ more than 16 players or reaper bots Difficulty Settings :nope demo included :demo of me playing with 16 reaper bots very chaotic, soahc3.dem ======================= Installation ========================= put soahc3.bsp in quake\id1\maps directory and at Quake console (~) type map soahc3 for demo put soahc3.dem in quake\id1 dir type at Quake console playdemo soahc3 ================= Copyright / Permissions ================== Authors may (NOT) use this level as a base to build additional levels.