Date of completion - 04/10/97 (dd-mm-yy) ================================================================ Title : Soccer - Shoot that Ball v1.4 Filename : Ball.bsp / Ball.map Author : Raistlin Majere Email Address : Skarby@post9.tele.dk Description : A large soccer/football field where you can play soccer/football. Additional Credits to : id Software(Raven Software), Vhold, Francesco Ferrara, KTGOW, Crazy Nutthole, Morgan Blackhand id Software - Making the game (with Raven Software, why else the Raven logo in the gfx) Vhold - Homing (used to find/reset ball) Francesco - Throw Eyes, Remove Eyes KTGOW - Drop Teleport Dest, Teleport to Dest Crazy Nutthole - Playtesting Morgan Blackhand - Playtesting ================================================================ * Play Information * Game : Quake Registered 1.0 / 1.01 Single Player : Yes, but monsters are strong and no exit Cooperative 2-16 Player : Y/N, best with 8-16, there are monsters Deathmatch 2-16 Player : Yes, best with 8-16 (teamplay not needed) Difficulty Settings : No New Sounds : No New Graphics : Yes New QuakeC : Yes New MDL's : Y/N, modified PLAYER.MDL and LASER.MDL (blue lasers look cool) Source Included : No, but will if lots request it ================================================================ * Construction * Base : New level from scratch, the original QC source Editor(s) used : WorldCraft, Qbsp, Light, Vis, MS-Dos Edit, QccDos Known Bugs : So far none Build time : 1 week trying to create a working 1. patch, then found out that it was very nasty. Then 1 week creating this 2nd patch. Finish BSP Time (in seconds): Qbsp : 13.0 Light : 43.0 Light -extra : 157.0, tried for fun Vis : No "PRT" file created / No vising needed Overall time : 57.0 on a Pentium 75Mhz ,16 RAM, LV2 Cache Note: The "Qbsp pack" used to bsp this map was specially recompiled so that it could use WorldCraft's multiple texture files (wads). The complete WorldCraft pack (shareware) can be found at: http://www.islandnet.com/worldcraft/ ================================================================ * New Keys * If these bindings does not match with your free keys, that is changeable in the AUTOEXEC.CFG from this pack. 9 - Impulse 9 ** Not in Deathmatch & Coop ** Q - Join TEAM 1 W - Join TEAM 2 ** WARNING ** shifting teams costs 5 personal goals M - Show your personal Goal Score G - Become goalie of your team, max 1 per team P - Ball reset, if the ball should get stuck (don't point down while shooting the ball and don't jump on it) I - _Mega Jump_ Forward K - _//_ Backward L - _//_ Right J - _//_ Left S - _//_ Up E - Shoot eyes R - Remove eyes F - Flash Field on/off (light field around you) X - Blow up your backpack with damage calculated as this: "radius_damage = 6 * rockets", "self_damage = 18 * rockets" ================================================================ * Copyright / Permissions * Do whatever you want with this pack, just give me and the other the credit for the work. ================================================================ * Author's Notes: * To use this "patch" you must first put it in a dir within you Quake dir. A good one would be SOCCER or something like that. "" PKUNZIP -D SOCCER.ZIP "" for correct decompress After this start Quake using // QUAKE -GAME SOCCER // where SOCCER is the "dir" it is in. To control the "ball" either push it by a simple touch, or shoot it with any MISSILE weapon (nails, rockets) . The ROCKET LAUNCHER will drag the ball towards the place where it was shot from. By using "P" you can shoot a homing bubble that will reset the ball to '0 0 24', that is in the middle of the level included. If you want to make your own maps for this patch these this is a must to know: 1) "monster_army" is the "ball" (grunts are balls) 2) ball must be placed at '0 0 24' (a good middle would be this also) 3) top of the field floor must be "0" for the ball to reset in good shape 4) SLIME is "OWN GOAL" for team 1 5) LAVA is "OWN GOAL" for team 2 6) use the PROGS.DAT included in the latest soccer pack for testing (v1.4) 7) LAVA and SLIME does NOT damage 8) there must be none or few slopes on the field 9) the ball is like a rocket/nail, it won't fall 10) that "9)" is the reason for "8)" 12) the ball is {'-10 -10 -20'} {'10 10 40'} in size 13) GRENADES are not missiles, but "bouncing missiles" 14) WATER is very dangerous, 15 damage per 0.5 second 15) Weapons will respawn in all playmodes 16) Players on Team 2 will have glow-in-the-dark shoulders ********* If ANY errors should be found notify me so I can correct them. ********* If this "patch" should ever come up running at a server ********* please notify me so i can play on it. ================================================================ "Tino Didriksen" aka "Raistlin Majere"