* April 14, 1997 * ======================================================== Title : The Tibetan War Field Filename : tibet.bsp Author : Brad Dietz (NightHawk) Address : bdietz@inficad.com Map Description : Small deathmatch level designed for 2 - 4 players. Takes place in an abandoned war field from the ancient Tibetan period in the mountainous region of China. After the battle ground was discovered, the ruins were turned into a deathmatch arena. Additional Credits To : id Software, Ben Morris ======================================================== * Play Information * Single Player : Yes, to look around in awe. Cooperative : Uh, No. Deathmatch : Yes. Difficulty Settings : No. New Sounds : No. New Graphics : Yes. New Music : No. Demos Replaced : None. * Construction * Base : None. Editor(s) Used : Worldcraft. Known Bugs : If I knew them, I'd fix them. Build Time : 30 hours, split into 3 blocks. Texture Wad(s) Used : quake101.wad; ruins.wad Compile Machine : Pentium Pro 200 / 64 Megs QBSP Time : 4 Minutes 23 Seconds Light (-extra) : 1 Minute 40 Seconds VIS (-level 4) : 13 Minutes 8 Seconds Total Time : 19 Minutes 11 Seconds Brushes : 1241 Entities : 143 Models : 5 ======================================================== * Copyright / Permissions * Authors MAY use this level as a base to build additional levels. This BSP may be distributed in anyform as you wish. You are authorized to distribute this level over CD-ROM as long as the distribution is used for NON-PROFIT form. You CANNOT distribute the tibet.bsp and tibet.txt as separate packages. They MUST be included together.