date: 21st of June 1998. quake deathmatch level ================================================= title: Agorphoboplis file: tigagor.bsp author: ]Tigger-oN[ email address: tigger@ebom.org URL: http://www.ebom.org/ray description: dm2 inspired, yet nothing like it :] ================================================ play information single player no cooperative: no skills 0,1,2,3: no Capture the Flag: no deathmatch: yes new sounds: no new graphics: yes - most from quake2 and others i've put together new music: no how to use: place the tigagor.bsp file in your quake/id1/maps folder (make one if you don't have one). start up a game as per usual at the console (press ~) type the following map tigagor.bsp (press enter) (press ~) (if people are in a game) changelevel tigagor.bsp (press enter) (press ~) ================================================ info kind of inspired by dm2 and a bit of a American McGee memorial piece, hope he continues to make maps, even if only dm ones. i don't think the finished map is anything like dm2 nor was it meant to be (hence the term inspired), and that's just what i wanted. where dm2 is tight and enclosed tigagor is open. i wanted a level that could be played by 2 people (even if a bit slow, like dm2) and a level that could be good fun for up to 8 ppl without being a bore, one that's is more about good aiming than shoot and hope. the r_speeds reach about 540 in the big open space, that's good by the way :] (lower the better and faster). dm2 goes up to about 650. ================================================ extra info i like the quake2 textures a lot more than most of the quake ones, yet i still like quake over quake2, hence my use of textures. they look better in gl than software too. i think i'll make a quake2 and rocket arena version of this map in the near future ================================================ construction base: none editor: WorldCraft (1.6a) by Valve other progs: wqbsp (v1.65) - Ken Alverson (KenA@TSO.Cin.IX.Net) ArghLite 2.0 and q2towad by Tim Wright (argh@ntplx.net) Newwad1.3 - (originally pcx2wad 0.98 by Daniel Gilliland); Modified by Christopher Wise know bugs: none build time: about 28 hours (~6 days) compile time: qbsp 83sec vis 244sec light 117sec (pII 300, 128 meg ram) any problems email me any inquiries email me any questions email me ================================================ tested with the following bot Omicron Bots (v1.02) - http://www.planetquake.com/ramshackle ================================================ thanx to ... ....not sure but American McGee could be someone :] and for last minute feedback :] Mr Fribbles and Webby ================================================ Distribution and legal: Copyright (c) 1998 ray, tigger@ebom.org All rights reserved. Portions copyrighted by id Software, Inc. This level may be electronically distributed only at NO CHARGE to the recipient, MUST include this .txt file, and may NOT be modified IN ANY WAY. UNDER NO CIRCUMSTANCES IS THIS LEVEL TO BE DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION. ================================================