================================================================ Title : The Too Flex world Filename : 2flex.bsp Date of Release : 10th of September, 1997 Author : Marcel Vijfwinkel Email Address : 165659mv@student.eur.nl Thanks to: : The 'van Mastbergen' family and David for playtesting and tips to improve gameplay. Additional Credits to : Makers of 3DS2MAP and QuakeMap. =============================================================== * Play Information * Game : Quake Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : No Exit : Yes, to the 'start' map. * Construction * Base : New level from scratch Editor(s) used : 3D Studio 3.0 3DS2MAP QuakeMap Construction time : About two weeks in total Known Bugs : All fixed * Level information * I created this level for 2 - 4 player deathmatch, can be played with more players but I think 6 - 8 will be it's maximum. Runs smoothly on my P120 without slowdown. I used 3D studio for building ( in my opinion still the best tool for building 3D levels ). Then converted to a map using 3DS2MAP ( A very nice program, except for the bugs ) and finally, textured with QuakeMap. All weapons, items and armors are available in the level placed in stratical positions ( to illiminate camping spots and to make it difficult for those who keep on walking the same small route over and over again). The quad damage is not difficult to reach ( through an teleporter, or with one easy rocket jump ). The lightning gun is placed near the water ( as long as teamplay is off discharges are fun ), but it is not easy to reach. There are some places which you'll only reach if you use a rocket jump, some are only sniper spots, but you'll also have use a rocket jump to reach the superhealth and the pentagram. You can get to the pentagram of protection with 2 rocket jumps, or a single rocket jump involving a nearby door (haha.. a nasty secret indeed!). You have some control over the lift near the yellow armor: it only lowers or rises when you jump. To get to the exit shoot the secret door under one of the stairs. If you have suggestion, comments, questions or have found a bug feel free to email me. *** Other authors may not use this level as a base for a new level without my permission. ***