1997-02-12 ================================================================ Title : Under Siege Filename : UdrSiege.BSP Author : Manfred Huber Email Address : mampfi@magnet.at URL : http://members.magnet.at/mampfi/siege.htm Description : Large sized Deathmatch level with lots of DM start positions. Not too large though for only two players, although you might play a little "Hide And Seek" from time to time. But that's what the level was originally designed for. Oh yes, you can also play in single player mode (there's a small a "find the two keys before you exit" quest). Additional Credits to : my beta-testers: Adriano Lorenzini (Thanks for the good advice and for doing a little carving for me in BSP), Thomas Auer (Some useful level design ideas. Thanks!) and Robert Kleedorfer (Some not so useful ideas. Thanks anyway) j/k :) Also, special thanks to Winnie Holzmann for creating my favourite TV show "My So-Called Life" :) ================================================================ * Play Information * Game : Registered Quake Map Name : UdrSiege.BSP Single Player : Yes (You have to find two keys before you can exit trough the Stargate.) Cooperative 2-8 Player : No DeathMatch 2-6 Player : Yes Deathmatch 6+ : Although the level is large, it get's a little too crowded for MY taste. Also, you are likely to suffer from the lack of speed in a crowded outside area... Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : No Secrets : Five (just mail me if you can't find them all...) DM Start Positions : Twelve Intermission Cameras : Two =============================================================== * Construction * Base : New level from scratch Editor used : WorldCraft Construction time : Way too long Build Time : QBSP: 30 mins, LIGHT -extra: 20 mins, VIS -level 4: 45 mins (on a P133, 16 MB) Known Bugs : None =============================================================== THIS LEVEL IS NOT MADE BY OR SUPPORTED BY id Software (Duh squared) Copyright ©1997 by Manfred Huber All textures are copyright by id Software You are free to copy this file (UdrSiege.ZIP containing UdrSiege.BSP and UdrSiege.TXT) for personal use, or to make it available for redistribution in its electronic format, provided that: (1) the BSP-file and this text remain unmodified, (2) this text is included in the distribution. =============================================================== * Installation * Well, everyone should know this by now, but anyway. Copy "UdrSiege.BSP" into your "QUAKE\ID1\MAPS"-directory. (If the directory "MAPS" doesn't exist, create it). In Quake, toogle down the console and type "MAP UDRSIEGE". =============================================================== * A Few Additional Words * First and most important: If you like the level, mail me. As every level designer I enjoy getting feedback. Also, if you want to distribute the level on a CD, fine with me. Just do me the favour and notify me, OK? Now a few hints for single player mode: It seems to be pretty tough if you don't know where to go, so it would be a good idea if you already had some DM experience and therefore knew the level layout. Also, there are two directions to go at the start position. If you are killed within the first minute, you obviously chose the wrong way. (Or in other words: Don't go ouside trough the "water door", go downstairs.) That's basically all, except that my all-time-favourite-beta-tester Adriano Lorenzini wants you all to know that BSP rocks. Not that I can share this opinion but yep, anyway. And if you're looking for a cool CD to listen to during Deathmatch, I suggest the "Helloween"-soundtrack. I also occasionally listen to track 5 of the "Crimson Tide"-soundtrack. That's it for now. Please don't forget to mail me - I already said that, didn't I? :)