May 31,1997 ================================================================ Title : Volstrom Complex Filename : volstrom.zip Author : David Wilson.... FUBAR Email Address : SwBthumper@aol.com Description : This is a level I designed with modem to modem play in mind...This is a small level that I designed with playability in mind. The atmosphere is great. Other levels : Presario, Stratego, The Far Arena, Volstrom Additional Credits to : Armin for Quakemap 2.8 Greenhornet and Thundermug for the frag testing : Steve Polge for the Reaper ================================================================================= * Play Information * Single Player : One FREAKIN fish, go find it. HAHA Cooperative : No Deathmatch : Yes (5 starts) for 2 to 6 players * Construction * Base : New level from scratch Editor(s) used : Quakemap 2.8 Build Time : Two days Texture Wad used : Quakewad with custom textures Compile machine : Pentium 150, 32mb ram QBSP Time : 6 minutes Light (-extra) Time : About 5 minutes VIS (-level 4) Time : About 11.5 hours Brushes : ? Entities : ? * Other Info * Unzip into the quake\id1\maps directory (create if necessary). Launch Quake, go to the console and type: map volstrom * Copyright / Permissions * Authors MAY take brushes out of the MAP file and use them in their levels. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP or it's MAP file on any CD or distribute it in any way without my permission. Just ask... You may not distribute screen shots of this level in any form other than electronically. Please e-mail ANY comments to SwBthumper@aol.com Enjoy!!!