================================================================ Title : Western Filename : western.zip Author : Jacob Bowers Email Address : ksjeb02@tamuk.edu Description : Part of a old-west town I was makeing a while back. It's a cool little deathmatch level. Additional Credits to : Ben Morris for Worldcraft, id for Quake Ritual for the Scourge pack, and the guy who make Adquedit. ================================================================ * Play Information * Single Player : Just if you want to check it out Cooperative : No Deathmatch : Yes Difficulty Settings : No New Sounds : No New Graphics : No New Music : No Demos Replaced : None * Construction * Base : N/A Editor(s) used : Worldcraft Known Bugs : Greyed out areas due either to the large amount of brushes visible in one area, or the fact that all the buildings are contained in a room too big to vis correctly, I don't know. Build Time : N/A Texture Wad used : Custom wad I put together using a bunch of other wads. Compile machine : P166mmx w/ 32MB RAM QBSP Time : Long time Light Time : Long time VIS (-level 4) Time : Really long time and still didn't vis good enough. * Other Info * This level is *very* incomplete. The only reason I'm reliesing it is because I probably won't complete it, at least not in Quake (maybe in Quake II). Even thought it is not finished and has vising problems in areas, it is still fun for a fast paced deathmatch. It has a barn, jailhouse, an unfinised saloon, and a windmill(if you hit the base of it with a rocket, the windmill starts running). There are also several secrets, which I'll let you find. If you like anything in this level, than go ahead and use it. Hell, it'd probably be cool if someone completed it for Quake. If you want some of the textures not on the Internet(I used some textures from Redneck Rampage) than use Adquedit to rip 'em out. YOU MUST HAVE THE "SCOURGE OF ARMAGON" QUAKE ADD-ON TO RUN THIS MAP!!!