============================================================================= Title : Maelstrom Filename : PAK0.PAK Version : 07/15/97 Description : This is a mini-episode for registered versions of Quake. It represents my first ever maps for any game of any kind. I decided to dive right in and learn all aspects of creating a fully functional episode instead of just putting out a few maps. Author : Stephen Parker Email Address : sjp9578@acs.tamu.edu Testing : Steve & Eric Turner Credits to : id, Hipnotic(Ritual), Rogue ============================================================================= -=[ Installation ]=- Unzip maelstrm.zip with the -d option into your Quake directory. Run Quake from the DOS command prompt by typing "quake -game maelstrm -winmem 12". Once Quake is up and running you should see a few demos. Hit the " ~ " key and type "map mtstart". -=[ Play Information ]=- Game : Quake Maps : Maps 1-4 + new start level Single : Yes Cooperative : Yes Deathmatch : Yes (for maps p1l1 and p1l3) Difficulty Settings : Yes Demos Replaced : Yes New models : sort of...there's a tweeked armor, and candle -=[ Construction ]=- Build Time : about 5 weeks Editors used : Worldcraft(1.3), Adquedit, QuakeMe Known Bugs : As of this text I have been having problems getting the difficulty settings to work properly. Either way this .pak will offer a challenge to the average player. ============================================================================= -=[ Copyright / Permissions / Distribution Information ]=- * Copyrights * Quake is Copyright (c) 1996 by id Software Inc. The Quake logo and likenesses are trademarks of id Software Inc. * Distribution * You are welcome to freely distribute Maelstrom on a non-commercial basis, provided you do not change anything and leave the ZIP intact.