*** This map is for Team Fortress v2.8 *** 11/12/98 ================= /---\ |---\ | /\ | | O / - | | | | /--\ /--\ |-- / / | O \ | O| \__ |-- _/ /_ |___/ \__/\ __/ |-- |-----| /----\ | __/ |-| | | | | | |_ /-\ | -\ |-|/-\ /--\ | \ |0| | 0| | | | O| \____/ \-/ \__/ | | \__/\ ================= Map Information ================= Title : 2 Base Cobra Filename : 2bcobra.zip Author : Jeff C. - <[[>VeNoM Email Address : c8hockey@hotmail.com Description : Team Fortress v2.8 Quake Map ================= Information ================= Sorry guys, gotta have TeamFortress to play it correctly! http://www.planetquake.com/teamfortress or ftp.cdrom.com. Single Player : No Cooperative : No Deathmatch : No Team Fortress : Yes Difficulty Settings : No New Sounds : Yes New Graphics : Diamonds and textures New Music : No New Demos : No Vised for GL : Yes ================ Assembly ================ Base : Fresh Start Programs : Worldcraft 1.6a (Registered, Quake Model Editor (qME), Microsoft Image Composer, EntEd) Bugs : ...at the moment that is ;) Time : Full compilation was 5+ hours on Pentium, 166Mhz, 32 MB RAM Computer : Pentium 166Mhz, 32 megs RAM *Vis Level4 : 8201 Seconds *Light : 2304 Seconds *Basically, this took all night to run the map. The time is a ballpark figure, I forgot the actual time, and I am not gonna re-run the map to find out. =============== Installation =============== This archive contains 4 files. Unzip the following into the corresponding directory bluediam.mdl --------------- \fortress\progs\ reddiam.mdl --------------- \fortress\progs\ diamond.wav --------------- \fortress\sounds\items\ 2bcobra.bsp --------------- \fortress\maps\ ============ Gameplay ============ * Quakers that like to rocket/grenade jump will like the area around the respawn. You can boost yourself up there and camp above the respawn and walk around the roof of the building. * As being a sniper myself, I tried to make areas that I would like to snipe in. There are two dark towers on the sides of each base and a larger tower in the front, as well as catwalks around various parts of the level. * The water is a little difficult to get out of. I find that it is a little funny to blast someone into the water who doesn't know how to get out. However, u can RJ or Gren jump out. * There are two ramps coming down into the sewers just behind the respawn areas. The ramp paths intersect and follow a series of ramps to a water cave. The demoman can blow the wall that is fairly noticable. Under the island in the middle is an underwater tunnel that can take you under. * The diamonds are located in a small bunker at the very back of each base, as to provide a challenge to get to it. Once retreived, return to the very back of your base where you will see a portal. Jump through and you will earn your team an extra ten points. ================== Miscellaneous Info ================== I am aware that there are portions of the map that will "gray out". The complexity of the maps makes it rather difficult for quake to render it all at once. In my opinion it disgraces the map somewhat, and unfortunetly there is nothing I can do without changing the map's structure. ================ Special Thanks ================ -**This map has been submitted in memory of Clan Cobra** -**of which some members moved on to better things like** -**Calculus III (ya Pyro, I talkin to YOU!) and jobs** -**(Yep, that's you Storm!) hehe** -------------------------------------------------------------------- -The members of Clan Cobra for which I made this map -The people who have tested out the map in its developmental stages -The Forge and various other Worldcraft editing sites -The people of Valve, LLC for providing such a great piece of software -Any other people who I have not mentioned here ===================== Copyright Information ===================== (C)Copyright 1998 by Jeff C. NO MODIFICATIONS ARE TO BE MADE TO THIS MAP OR ENTITIES WITHOUT MY PERMISSION. YOU MAY NOT USE HTIS MAP FOR COMMERCIAL PROJECTS WITHOUT MY PERMISSION. THIS MAP SHALL BE AVAILABLE FREE TO THE PUBLIC AND CAN BE TRANSFERRED TO OTHER ONLY IF THE ABOVE MENTIONED FOUR (4) FILES ARE INCLUDED IN THE ZIP. YOU MAY NOT ADD OTHER FILES TO THE ZIP. IF YOU WISH TO USE PORTIONS OF THIS MAP FOR YOUR OWN FREE MAP PROJECT YOU MUST ASK. email: c8hockey@hotmail.com ICQ: 8983653