================================================================ Title : 2 Castles Finish Date : 5-12-98 Current Revision : 6-26-98 Filename : 2castle1.bsp Author : Henry B. Tindall, Jr. Email Address : tindallh@arrakis.dyndns.com Quake Handle : LanMan [Vortex] Description : A Castle-defense, 2 team map designed for up to 24 : players. This is a scaled-down version of 4castle1. Additional Credits to : id, and Clan Vortex! ================================================================ * Play Information * Single Player : Just to get the feel, no monsters. Cooperative : No Deathmatch : Yes, but you'd need at least 8 people to be able to : find anyone... 3Wave CTF : Nope ! TeamFortress : Yes !! MegaFortress : Absolutely ! Testing : Clan Vortex put it through its paces, but if anyone comes up with any bugs, e-mail me ! * Construction * Base : None, totally from scratch. I did borrow the "Lava Tunnels" idea from the "Octogon" map of my own creation... Editor(s) used : Qoole v2.31, PFE 0.07.001 Known Bugs : None. Build Time : About fourty hours. QBSP Time : 18 minutes, 11 seconds (0:18:11) K5PR133 : 10 minutes, 32 seconds (0:10:32) K6-233 Light Time : 1955.0 seconds elapsed K5PR133 : 1732.0 seconds elapsed K6-233 VIS Time : 12599.0 seconds elapsed K5PR133 : 9179.0 seconds elapsed K6-233 -------------------------------------------------------------------- Server Admins: If you had trouble with 4castle1, this one should be easier on the system resources... Make sure the .mdl files go in fortress\progs. Also, all the wave files go in fortress/sound/misc. In case you're wondering, The backpack sound is Homer, The Flag Snatch sound is from the original George of the Jungle cartoon show, and the Capture wave is Brak from 'Space Ghost Coast to Coast'.... * Basic Strategy * Two Teams, each defending a flag. As far as the layout goes, there are lots of cool sniper resting places, but I did my best to build this map so that each class could find a niche in the team play. * Copyright / Permissions * Permission granted to share over the internet for free, just give me credit for making the thing (That is, don't cut my name out of the opening...) If you want to distribute this level via any media for profit, you must contact me to offer me a cut.