16/04/97 ================================================================ Title : 2 Castles Filename : 2castle6.bsp Author : DrDebug.MA (The Minos Academy) Email Address : Ian@darkblak.demon.co.uk Description : Team Fortress map featuring 2 castles (doh!) and some nifty powerups. Additional thanks to : All those critics :) Check out minos at: http://www.minos.co.uk/ ================================================================ * Play info * Single Player : No Coop : No Deathmatch : Yes (Team Fortress only) Difficulty Settings : No New sound/music/graphics: Textures for team side identification. Base : New level from scratch Tools used : WorldCraft 1.1a Build Time : 8 days Bugs: : Some grey outs when you're on top of the turrets at the back of a castle, and are looking to other castle. You can fix this locally, by setting r_maxsurfs to 1200, and setting r_maxedges to 2800. Just put the following two lines in your .cfg file. r_maxsurfs 1200 r_maxedges 2800 Legal: : (c) 1997 Ian Day. All rights reserved. This level may be distributed only via the internet for no charge to the recipient. Changes since version 4 : We now don't allow the demoman A Spawn point pointed the wrong way, and a couple of red spawns said 'Get them reds'... Slight speed increase made by splitting the map sections a little more effectively. The enemy key dropoff point now requires that your team's key is in it's initial resting place. Added heat restistance to the Blast armor. Changes since version 5: Got rid of the annoying sticky out bits that annoyed the hell out of everyone. Straightened out a few minor brushes.